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d15fwa74hq0o's avatar
d15fwa74hq0o
Seasoned Newcomer
12 months ago

Datacrons are arcane

There's a lot about this game that I do not understand, and I've been playing for well over a year. For example, why is it that in the arena, my squad has a total power (according to the game) of over 400,000 but I still lose to squads with total power of just over 100,000. 

But, datacrons... they are the most arcane things in the game. 

Today, when going into my Grand Arena run, I saw that my opponent had a datacron attached to his team. So, I tried to figure out how to attach one. I went into the Collections area, and found the tab for datacrons and saw one called something like "All for one together". I kept "unlocking" things until I couldn't any more. The datacron I built, according to the info presented on screen, applied to squads of dark side, galactic republic characters of at least relic 1. Ok, so I went into the Grand Arena area, and built a squad to take on my opponent that was all dark side characters, all galactic republic, and all of relic 3 or higher. When I tried to apply a datacron to the squad, I got a message "You have no valid Datacrons that can be applied".

?????

This makes no sense.  All of the characters in the squad met the requirements for the datacron I built/unlocked.  But, it wasn't valid? Or the squad didn't meet the requirements, despite what it said on screen? I don't know.

As I said, there's a lot about this game I don't understand and this is the most arcane of all. Is there a tutorial or anything anywhere that explains datacrons??

13 Replies

  • rayloc420's avatar
    rayloc420
    New Traveler
    12 months ago

    I agree. 

     Just wanted to add the point of datacrons, imo. it's to create variety.  in the early days, there was one meta team. One team that was at the top of arena for a year or more. so you're always facing the same thing as well as everyone farming the same thing. 

    datacrons potentially change the meta everymore frequently.  if you play and farm what you like, eventually the crons will shine upon you. different combinations get interesting.  the re rolls would be cool if they didn't keep re rolling sucky stats and raising the cost. 

    they create temporary mini puzzles like gc does.

  • Tenebrae-3626's avatar
    Tenebrae-3626
    Seasoned Ace
    12 months ago

    I agree about the variety, in fact I welcome it. The problem, like I said, is that some DC mechanics are lousy to say the least, while others are insanely OP. And, personally at least, most of the time I end up getting the lousy ones and have to reroll several times until I hit the good ones. And then when you put the OP ones in a GL squad, it just sucks away the fun every time you have to face that squad in GAC or TWs. GLs are already top tier, they don't need any additional boosts, at least not anything resembling the current Padme cron, the now expired Holdo DC, Boushh's "death by a thousand TDs", etc. If they limit DCs so that only the stats, or at most the lv3 mechanics, are applied in a GL team, it would be a lot more enjoyable. It would still create a bit of variety, without severly limiting the players in terms of counters.

    Not to mention how some DCs don't even work properly. A good example, for me at least, is the lv6 Inquisitor bonus, the one with the constant assists. It says that Inquisitors call A random ally to assist, yet most if not every time I go up against that DC, the enemy practically mass swarms each time they use an ability. I don't even know how many times I've lost a battle because of that, or some other, bugged DC.

    Again, I have nothing against DCs. I especially enjoyed the Sidious cron, and am loving Wampa right now. I forget a lot of them once they expire, but when it comes to boosting less used toons or even turning good teams to awesome ones, I am all for it. It's when they also massively boost GLs that I have issues.

  • RE: my squad has a total power (according to the game) of over 400,000 but I still lose to squads with total power of just over 100,000
    Power AKA GP is just a measure of completeness of a unit nothing to do with it's actually abilities or usage. Higher GP accounts just means they have more completed roster, but a lot of that could be "useless" GP.

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