9 years ago
Datamined new FO abilities
Regarding the Advantage changes (now grant 100% crit for the next attack)
From Reddit :
FO Storm Trooper
Basic: Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 1 turn. This chance is increased to 100% on a Critical Hit.
Special: All allies gain Defense Up for 3 turns and First Order Stormtrooper gains Advantage for 2 turns, with a 50% chance to also gain 40% Turn Meter.
FO Officer
Basic: Deal Physical damage to target enemy. This attack has +20% Critical Damage. If any ally has Advantage, this attack is a guaranteed Critical Hit.
FO Tie Pilot
Special: Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. If First Order TIE Pilot has Advantage, also inflict Health Down for 2 turns.
Phasma
Basic: Deal Physical Damage to target enemy and inflict Defense Down for 2 turns on a Critical Hit. If this attack is not a Critical Hit, Phasma has a 50% chance to gain Advantage for 2 turns instead.
Leader tier 6: Whenever an ally attacks, they have a 20% chance to call a random ally to Assist, dealing 15% less damage. This chance is doubled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns. (Tier 7: remove the -15% damage)
Special: All allies gain 50% Turn Meter and Advantage for 2 turns.
From Reddit :
FO Storm Trooper
Basic: Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 1 turn. This chance is increased to 100% on a Critical Hit.
Special: All allies gain Defense Up for 3 turns and First Order Stormtrooper gains Advantage for 2 turns, with a 50% chance to also gain 40% Turn Meter.
FO Officer
Basic: Deal Physical damage to target enemy. This attack has +20% Critical Damage. If any ally has Advantage, this attack is a guaranteed Critical Hit.
FO Tie Pilot
Special: Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. If First Order TIE Pilot has Advantage, also inflict Health Down for 2 turns.
Phasma
Basic: Deal Physical Damage to target enemy and inflict Defense Down for 2 turns on a Critical Hit. If this attack is not a Critical Hit, Phasma has a 50% chance to gain Advantage for 2 turns instead.
Leader tier 6: Whenever an ally attacks, they have a 20% chance to call a random ally to Assist, dealing 15% less damage. This chance is doubled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns. (Tier 7: remove the -15% damage)
Special: All allies gain 50% Turn Meter and Advantage for 2 turns.