9 years ago
Debunking Rumors
Hey there Heroes,
There have been a few rumors going around on the forums that are not true. @CG_JohnSalera and I have replied to a few instances of these rumors, but I figured it would be good to have them all in one place so that they are easier to find.
1. Suspected advantage given to the AI -- We reviewed the code and data, sought info and video from the community, and after spending quite a bit of time on this, nothing turned out to be wrong. Meaning: the AI-controlled characters aren't given advantage over player-controlled characters.
2. Suspected mis-awarding of shards from Chromium 4x and 8x packs -- We reviewed the code and data, sought info and video from the community, and spent a huge amount of QA time trying to reproduce this issue. This has also yielded nothing. There *are* visual bugs and those are being addressed in our next major update. Specifically, if you get (for example) more than one drop of the same character from one pack, the progress bar display only counts up only the last drop's worth of shards -- even when showing the first drop's shards. That's complicated, so let me talk through an example. If before you opened a pack you had 20 shards of Cad Bane, and then opened and 8x pack that gave you two drops of 12 Cad Bane shards each, the count up display would show 32 counting up to 44 for the first drop, and then 32 counting up to 44 for the second drop. Looks wrong and isn't clear at all. In the future, this will turn into 20 counting up to 32 for the first drop and 32 counting up to 44 for the second drop. Lots of words there, hope that's clear. :)
3. Suspected lack of fairness in how shards are dropped in Hard mode -- We reviewed the code and also tried to reproduce the problem. Nothing other than a true randomness is at work here. The team is discussing ways to modify the experience so players don't run into as many hot or cold streaks. (Obviously the cold streaks are the perceived issue.)
4. Cheaters and exploiters - We have been aware of people who aren't playing by the rules. We've been spending time plugging some exploits and preparing what will happen by those folks. Stay tuned (and try to be patient here if you can).
5. Suspected merging of Arena Leaderboards - This actually didn't take much time, but I wanted to include it for clarity. There has been an on-going rumor that we are quietly merging certain leaderboards (which people also call shards, servers, or other names). This isn't happening. We haven't done this nor have plans to merge leaderboards.
There have been a few rumors going around on the forums that are not true. @CG_JohnSalera and I have replied to a few instances of these rumors, but I figured it would be good to have them all in one place so that they are easier to find.
1. Suspected advantage given to the AI -- We reviewed the code and data, sought info and video from the community, and after spending quite a bit of time on this, nothing turned out to be wrong. Meaning: the AI-controlled characters aren't given advantage over player-controlled characters.
2. Suspected mis-awarding of shards from Chromium 4x and 8x packs -- We reviewed the code and data, sought info and video from the community, and spent a huge amount of QA time trying to reproduce this issue. This has also yielded nothing. There *are* visual bugs and those are being addressed in our next major update. Specifically, if you get (for example) more than one drop of the same character from one pack, the progress bar display only counts up only the last drop's worth of shards -- even when showing the first drop's shards. That's complicated, so let me talk through an example. If before you opened a pack you had 20 shards of Cad Bane, and then opened and 8x pack that gave you two drops of 12 Cad Bane shards each, the count up display would show 32 counting up to 44 for the first drop, and then 32 counting up to 44 for the second drop. Looks wrong and isn't clear at all. In the future, this will turn into 20 counting up to 32 for the first drop and 32 counting up to 44 for the second drop. Lots of words there, hope that's clear. :)
3. Suspected lack of fairness in how shards are dropped in Hard mode -- We reviewed the code and also tried to reproduce the problem. Nothing other than a true randomness is at work here. The team is discussing ways to modify the experience so players don't run into as many hot or cold streaks. (Obviously the cold streaks are the perceived issue.)
4. Cheaters and exploiters - We have been aware of people who aren't playing by the rules. We've been spending time plugging some exploits and preparing what will happen by those folks. Stay tuned (and try to be patient here if you can).
5. Suspected merging of Arena Leaderboards - This actually didn't take much time, but I wanted to include it for clarity. There has been an on-going rumor that we are quietly merging certain leaderboards (which people also call shards, servers, or other names). This isn't happening. We haven't done this nor have plans to merge leaderboards.