Forum Discussion
7 years ago
"Ben_Sunwalker;c-1411038" wrote:"leef;c-1410966" wrote:"Ben_Sunwalker;c-1410161" wrote:
Id love a shard shufffle even though I finish top 10 everyday - it would bring a lot of fun and competitiveness in a boring and colluded shard.
Bring. It. On
@Ben_Sunwalker
I admire your optimisme, but that's an assumption. Maybe you're just optimistic about the shuffle idea because you feel like you have it bad on your current leaderboard?
No, I dont feel like that at all.
It’s just that it’s the same people playing against the same teams over and over, for spots that are previously set due to collusion.
Theres not really competition, which I find boring.
The truth of the fact is that I find collusion anti fun, and If a shard shuffle would mean less collusion for a while, great. Thats all.
Apparantly you do feel like that to a certain extent. A shardshuffle is just a temporary sollution to counter collusion with no guarantee it won't be worse on a shuffled leaderboard.
As a player who has been on top of my leaderboard for ages, i agree that it's not very competative. (almost) everyone can beat everyone on offence, you just have to keep your team up-to-date and time your attacks in order to get top3 at pay-out. I'm reasonably sure i can reach #1 on any leaderboard out there, this isn't me bragging, it's just they way arena and arena battles are designed. The "difficulty" in arena is not the quality of your competition, but it's the quantity. I can't oversee all the consequenses a shardshuffle would bring with it, but i think it's reasonable to assume the quantity of competition will increase, thus making in "harder" to get top ranks during pay-out for nearly everyone involved. With "harder" i mean having to do more battles, not more difficult battles. Maybe you like that, but i think the majority of the top50 players wouldn't. I only mention top50 since collusion doesn't affect those outside of the top50.
Also, how would the devs go about a shardshuffle? GW matchmaking has been an issue since day 1, so excuse me for not trusting the devs' capability as far as matchmaking goes. Any metric they can use is skewed in one way or another. Not to mention the logistics involved in merging/shuffling shards, it's a nightmare.
Allongside with the other negative effects a shardshuffle would bring mentioned by others in this thread, i don't think the pros outweight the cons, not by a long shot. I think it won't fix anything, it will just improve the arena sitation for some, but make it worse for more players.
Obviously i'm biased since i'm ranking top3 with relative ease, don't care much for arena so i'm fine with the way it is now and just collect my daily crystals. We don't collude much, we just respect eachothers pay-outs, no pre-determined spots during my pay-out, no agreements to lock eachother out or getting others to snipe enemies during friendly pay-outs. The players i share pay-out with usually just place themselves in the top5 and snipe from there (only one of them is on the chat), mainly because if you snipe from outside of the top5 you risk getting sniped back and end up with #6-10 rewards. GP from players inside the top20 ranging from 1.3m to 3m+ GP, i estimate the average around 2.4m GP. So yea, good chance a shard shuffle would make my situation significantly worse.
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