Forum Discussion

gfhppjs7rod6's avatar
gfhppjs7rod6
Seasoned Traveler
3 hours ago

Mods....a complete waste of time?

Mods suck.  Here me out...

Here are the positives of having mods: 1. stats increased. 2.character differentiation (same toon but performs different based on how you modded them). However, that is where the good ends.

CG has made Speed so critical to the game that it really doesn't matter if your toon has excellent mods. If they are slow, they will lose. We all know this. Every video you see on mods addresses this and basically tells you that mods without speed are a waste for 99% of toons.  Because of this lack of balance between mod attributes, players have created  a series of workarounds that are basically a complete waste of time. 

Assigning loadouts....waste of time.  This is required mainly because of the speed issue. Sure, you can assign loads, then what? You assign the loadout to the toon. And then what? After the event assign it back?  That's crazy. How much time are we wasting here? 

Buying mods/Upgrading mods...waste of time.  Once again, because of the speed issue, we are buying mods then immediately selling. Or after upgrading to a certain level, selling them.  This whole upgrading process is a time waste.  A few mods are "good mods" because they have speed. If that's the case, change the whole rarity system to speed and be done with it. 

How can CG fix this?  I am open to whatever thoughts others have on this. Here are a few ways. 

Balance the other mod attributes so that speed is not the primary goal of every single mod. If health and protection were bumped up significantly, maybe speed isn't going to trump it.  Maybe the character class can get extra health and protection from the mod if they are a tank? (I do not want more complexity added to this game). The ultimate outcome is If I get a gold mod, there is no question that I will keep it.  As it is now, I will most likely sell it.  

Remove speed from mods entirely.  I think some speed is okay, personally, it is the overreliance on it that has become a problem that makes mod management painful.  I think the community likes speed, but we need to consider at what cost?  Would you do away with it if you didn't have to micro manage mods and assign loadouts? That's a good tradeoff.

 

 

 

 

 

 

 

 

 

 

 

As a time consuming workaround, players assign loadouts and place the fastest mods on subpar toons to complete raids, complete certain levels, essentially to win the game. 

This is a huge waste of time for players. Assigning loadouts is a waste of time.  

Maybe I am doing this wrong, but almost any mod (99%) without speed is sold. I get more mods, do more selling. I upgrade a mod in hopes that it will generate some speed, it doesn't so I sell it.  

So if I have 100 mods....I go through all of those and end up keeping a few

 

  • What you seem to like is the outcome of good mods whilst what you dislike is the farming process for good to exceptional mods and inventory management. This may be necessary at some competitive levels but plenty dislike this and don’t engage. They often perform lower in GAC for their roster size and score lowered in events but this is a trade off for lower level of investment. Only very highly competitive guilds even care about players modding so it’s usually just personal rewards which may be affected. 

    I don’t agree they suck, I like mods as they require knowledge of kits to be good. Some players don’t engage at all, average players chase only speed, good players will have balanced mods which improve each squads success with appropriate speed and other stats. Without mods there would be nothing but RNG and relic levels to determine outcomes. Once we all max relics on particular characters it may as well be pure RNG. I like that mods provide the chance to improve characters more than your opponents.

    I don’t think re-modding is the issue either but I do agree the modding system could still be improved. Even after the last QoL update I still use a 3rd party to improve efficiency of mod management. This makes loadouts much easier to manage.