Forum Discussion
7 years ago
@CG_RyDiggs Thanks for the clarification. However, can you please clarify some additional points please?
1. Is the revised match-making algorithm simply a tweaking of the existing algorithm, or a new one?
I assume that the change implemented last week was a tweak of the algorithm, producing results wholly different to intended. Therefore, please forgive me for not getting excited right now for this announcement. Having been on the receiving end of mismatches on a number of occasions since TW was launched, it may take a few wars for me to feel comfortable that this new system is working
2.You state that the number of defensive teams to set is a band of the matchmaking algorithm. Can you confirm whether this aspect was WAI from the last round of TW?
Essentially, I would like to know whether my guild can expect to set 35 defences per zone for the foreseeable future, or whether this was not working as designed.
3. Can you clarify why you can’t share information that established how many defences need to be set?
This is a key component of TW strategy. How are guilds supposed to prepare adequately if we don’t even have a rough idea how many teams we need to set? Why so much secrecy? If we don’t know what this is based on, how can we flag any potential bugs to you?
Thanks
1. Is the revised match-making algorithm simply a tweaking of the existing algorithm, or a new one?
I assume that the change implemented last week was a tweak of the algorithm, producing results wholly different to intended. Therefore, please forgive me for not getting excited right now for this announcement. Having been on the receiving end of mismatches on a number of occasions since TW was launched, it may take a few wars for me to feel comfortable that this new system is working
2.You state that the number of defensive teams to set is a band of the matchmaking algorithm. Can you confirm whether this aspect was WAI from the last round of TW?
Essentially, I would like to know whether my guild can expect to set 35 defences per zone for the foreseeable future, or whether this was not working as designed.
3. Can you clarify why you can’t share information that established how many defences need to be set?
This is a key component of TW strategy. How are guilds supposed to prepare adequately if we don’t even have a rough idea how many teams we need to set? Why so much secrecy? If we don’t know what this is based on, how can we flag any potential bugs to you?
Thanks
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