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7 years ago
@CG_RyDiggs . I also have a recommendation regarding reward tiers that I would be grateful if you could share with the TW design team.
The current system just rewards guilds based on their size; essentially the strongest guilds will get the better rewards. But it doesn’t take into account the fundamental nature of this game mode – it is a war against two guilds. So surely they should be entitled to the same reward tier for a win or loss? My recommendation is that reward tiers are based on the combined active GP of both participants. This will still be tiered to give better rewards to the stronger guilds; but it actually brings the difficulty of the war itself into the reward structure.
Severe mismatches that the game provided last round can almost be seen as a positive for the underdog guild (e.g. they might get an extra zeta out of a thumping loss!)
Furthermore, the combined active GP could also provide the benchmark for number of defensive teams to set (e.g. 35 teams per zone if combined active GP is above 300m). This would be a lot more transparent for the player base to understand
The current system just rewards guilds based on their size; essentially the strongest guilds will get the better rewards. But it doesn’t take into account the fundamental nature of this game mode – it is a war against two guilds. So surely they should be entitled to the same reward tier for a win or loss? My recommendation is that reward tiers are based on the combined active GP of both participants. This will still be tiered to give better rewards to the stronger guilds; but it actually brings the difficulty of the war itself into the reward structure.
Severe mismatches that the game provided last round can almost be seen as a positive for the underdog guild (e.g. they might get an extra zeta out of a thumping loss!)
Furthermore, the combined active GP could also provide the benchmark for number of defensive teams to set (e.g. 35 teams per zone if combined active GP is above 300m). This would be a lot more transparent for the player base to understand
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