ive asked before but i just wanna make sure it wont be forgotten.
how are stats calculated, armor = X but we have nothing to compare this value too. will they add an armor = x = % damage reduction?
will they add visable damage ranges to abilities? smite blah blah blah 100-200 damage to all enemies
this will help alot when trying to decide which characters i might want to focus on. instead of trying to work on abilities and synergies soley and then finding out someones damage modifiers are terribly low (biggs)
alot of characters descriptions dont seem to fit, for example old ben states the ability to self revive, aayala says something about dodging, though they both have no passive skill that pertains to these. are these errors from an alpha build? can they be fixed? seems like an easy fix on that one.
speaking of dodge. everyones dodge rating is 0. whats up with that?
some items have HP drain or absorb, cant remember the exact name, im guessing this is for abilities such as aayalas special, but i feel like i have to throw common sense out the door sometimes with this game. can they confirm what this does, if anything?
are buffs multiplicative and passive skills additive?
speaking of buffs, why's the defense up buff always a flat +X amount and offense given as a +% amount
what does this compose of. is everything pertaining to defense/offense being raised (dodge, resistance, tenacity/ potency, crit, physical damage, special damage) or is it just a flat damage reduction modifier and flat % damage increase.
The shard shop - will this take up one of the the grey'd out areas on the board or will there be a new area added? i ask this because if it takes up a current spot that might mean less future content.
last few questions - is there any sort of loss time table at which we will get game updates, or a schedule at which has been predetermined for new content to be released(ship battles, guild plans etc) ? if so could this be released to the player base. i can understand the need for tight lips on exact dates but giving your player base at least an open ended timeframe will put minds to ease and soothe the community. it seeemd alot of people were really hoping for new content or characters durring the level cap increase and were pretty let down.
thanks