"EA_Jesse;7852" wrote:
So there you have it, ask away about game mechanics or anything else you might want to know about. :)
Oh boy, are you sure you know what you are getting into? I would refer to my first thread in the forum and why I created an account. https://forums.galaxy-of-heroes.starwars.ea.com/discussion/5173/plea-to-the-devs-make-this-game-less-of-a-black-box#latest
Mechanics:
1) How do the Physical/Special Crit ratings translate into percentages?
2) How do different energy costs affect loot drops? If an item drops in an energy cost 8 fight and an energy cost 20 fight do I have the same percentage to get the drop?
3) Is defense a strait reduction of damage?
4) Why do some characters have gear that doesn't affect them (for example Resistance Trooper have a Gear VIII piece that adds to Special Damage and Special Critical chance, he doesn't do Special attacks)?
5) How are galactic war opponents selected?
6) Do bonuses stack or multiply? Is it uniform?
7) Is the team instinct speed analysis correct? (Count up to 1000, RNG for everyone who hits the threshold and carryover for numbers above 1000)
8) What are the base combat statistics that apply to every toon (like does everyone have 7% base dodge)?
9) If we spend crystals for a shipment refresh does it change the quality of options? How is that determined?
Quality of Game:
1) Would you consider putting in a button for Sim x 5?
2) Do you feel loot drops are appropriate?
3) What are your thoughts about the main Arena quality of gameplay complaints (frustrating for those who cannot play from 5-6, being locked out and sniping are problems)?
4) Can we change our arena payout time?
5) What are your thoughts about a minimum toon level (I am 64, so all my toons would auto-level to 44 for example)?
I think that is enough for now.