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ShaunyVee
8 years agoSeasoned Newcomer
"WrathofCaedus;c-1062323" wrote:"Shaunyvee;c-1062316" wrote:
1 single zeta on Darth maul - RNG nightmare, OP.
0 zeta on Rex triple cleanse - OP
1 zeta on a Finn resistance team, largely useless.
4 zetas on a first order squad - largely useless.
'balance'
4 zeta FO is far from useless. Its about mods & knowing how to order your turns. Same with Resistance.
Useless isn't the correct term, I routinely score 2M-3M on phase 2 of AAT.
Might change my tone a little, it's not that FO are 'useless', it's that zauls single zeta is GROSSLY overpowered.
There is nothing you can do against zaul, particularly if SA is on that team as well.
Full whale style mods won't get you to outspeed a SA under a zaul lead.
Here is how arena goes.
I press 'ATTACK', put my phone down, go grab a coffee/drink or whatever (to give the AI enough time for the entire sith team to have 2x turns each, while wondering if any of my toons avoided palps AOE STUN, or mauls AOE DAZE or dns AOE CD INCREASE.
I come back to find occasionally FOO or FOTP dead. If not they can only use their basics.
Fun? It can be, particularly if FOO doesn't get stunned and can use marching orders on FOTP, who can then hopefully OHKO palp or maul with his gun down special.
For that to work it has to 1. Not be dodged AND 2. Call an assist.
If the OHKO doesn't work it's GG.
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