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I actually understand the need for a game to create reoccurring revenue. Almost every mobile game is doing it now. My biggest problem is with the implementation. I am told i am getting equivalent rewards as before from F2P and everyone analyzing it says thats true. However, it doesn't feel rewarding. In fact it feel like well here is another feat i can't do unless i pay. Most other monthly passes i have seen "including conquest pass" simply have a second tier of rewards that you get if you buy the pass but all feats or tasks are open to everyone. That scenario is very clear and obvious that it isn't stopping your progression so it feels normal. Adding to the frustration is the fact that i get pop ups showing my progression on feats i can't collect in because i haven't bought the pass.
Also another note, we were told they are going to make more things able to be simmed. Yes, this was in the future but it was to help reduce the amount of time required on menial tasks. However, now i run into random feats in the episode track like kill 10 enemies with Sabine. This is adding to the time-consuming menial task list. The Episode track feels more like a mini conquest where I'm going to constantly be concerned about completing random tasks. This is not fun nor enjoyable. This being required for 2 weeks with conquest is bad enough. Now i am required to worry about grindy feats all the time.
In conclusion, I understand what was trying to be done but it doesn't feel good to the players and they have just added to the time sink that is already there and complained about constantly.
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