"Kyno;c-1545162" wrote:
You cant rush mods. They are a very long term project.
Truer words were nevet spoken. I was firmly convinced they did a silent nerf of the speed secondary, until the other day I had one upgrade to 20. Mods, etc are basically end game content. If it was easier to obtain desired mods you would get bored and wander off. I am not a fan of this but from a game development stand point it makes a degree of sense. You can complete the LS/DS nodes with meh mods. Zeta is more important in the higher nodes.
Another thing I have noticed is there are different stats dropping. Percents instead of hard numbers. At first I thought they were junk but out of curiosity I played with them. Guess what? They were worth working with! 4% Potency for example, coupled with a 24% Potency plus mod, and a few more minor Potency secondaries and my hero had 75% overall potency. Now I will be the first to admit I have a lot to learn on the stats, but it has made a diffetence in some of my heroes. Jury is still out, but this could be promising.