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Spharynx's avatar
Spharynx
New Veteran
3 months ago

Something I may pay for…

The season pass is not something everyone can afford or the way people want to spend their money, I was thinking about a thematic cantina! That could be great if the cantina could look like a sith spaceship, a rebel base, a bounty hunter HQ, or… whatever! This is just cosmetic but the fact that everybody could choose his own cantina may sounds great and give a little update to the main place of the game !  CG, I shall have my first one for free if you keep this idea 😏

Your thoughts on this? 

2 Replies

  • A lot of people have volunteered to pay for different skins. Alt skins for the 501st was a popular idea at one time or another. Personally I'm pretty ignorant of how much it costs to perform a visual redesign, so I don't know if the cost of the artwork would be made back in profit. Maybe CG will look at this, but it's also possible that they already have (perhaps using data from other games that offered different skins -- I think Mechwarrior did that, and I don't know how profitable it ended up being). 

    Anyway, good luck, but since they haven't brought skins into the game so far, I think the most you can hope for is new icons & titles for players. 

  • Rius_975518199's avatar
    Rius_975518199
    Rising Hotshot
    3 months ago

    I don’t think it’s too expensive as superficial cosmetics are the big sellers in games, a lot of FTP games survive off them. Clash of clans did it with a £5.00 season pass. However, this game has a different structure where skins for characters does not work. Clash had limited hero units which essentially got different outfits, and was seasonally themed such as Halloween, Christmas or general Autumn and Winter. Other games have different skins for hero units. Here we have several versions of the same characters which are essentially new skins and abilities already. A good showcase for this is the Han’s LSB. 

    However, a few games have done rooms / base. An area for personalisation. Others have personalised battle fields such as the new Pokemon trading card mobile game. Whether it can add anything to SWGOH I am unsure, but general gaming communities often prefer it as its pure cosmetic and does not create a P2W aspect.

    I still feel the biggest motivation in spending in this game is “accelerating” for impatient players rather than P2W. The way MM is done means you already face players who are years ahead of you (some maybe F2P with a bigger roster). Developing slowly is more beneficial in terms of mods. So you can pay and not win. They are working hard on promoting the latest release for raid, conquest, GC (PVE) but there are often work arounds or ways to accelerate without real world money.

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