7 years ago
Disgusted with mods
So tired of burning through hundreds of crystals a day in mod challenges and refreshing the store in order to get decent mods. It is the ever so rare occasion that one pops up in the store with the pr...
"Rebel_yell;c-1550879" wrote:"Mephisto_style;c-1550410" wrote:"DuneSeaFarmer;c-1545165" wrote:"Kyno;c-1545162" wrote:
You cant rush mods. They are a very long term project.
Truer words were nevet spoken. I was firmly convinced they did a silent nerf of the speed secondary, until the other day I had one upgrade to 20. Mods, etc are basically end game content. If it was easier to obtain desired mods you would get bored and wander off. I am not a fan of this but from a game development stand point it makes a degree of sense. You can complete the LS/DS nodes with meh mods. Zeta is more important in the higher nodes.
Another thing I have noticed is there are different stats dropping. Percents instead of hard numbers. At first I thought they were junk but out of curiosity I played with them. Guess what? They were worth working with! 4% Potency for example, coupled with a 24% Potency plus mod, and a few more minor Potency secondaries and my hero had 75% overall potency. Now I will be the first to admit I have a lot to learn on the stats, but it has made a diffetence in some of my heroes. Jury is still out, but this could be promising.
You can mod at level 50. That's not exactly end-game.
You can't get 5 dot mods at lvl 50. I think the point was that accumulating top level mods so you can have them across multiple teams without switching is "end-game"* content. Sure, you can have 5 really good mods in the short-term, but to have all your toons dialed in just right takes a looooooooooooonnnnnnnnnnnnnn (ok I'll stop)g time.
*personally I hate the term "end-game"
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