Forum Discussion
6 years ago
"BobcatSkywalker;c-1964270" wrote:
Correct the data doesn't prove anything about double drops or a difference between drops for p2w and f2p...
Some lines of data are 5 of 7 or 7 of 10 drops... are these sims from p2w players?
Others are 2 of 16 or 1 of 15, are these sims from f2p?
Maybe the same person bought a crate and went 50% on farming for 7 days then after 7 days his drops go back to 30%
I'm not seeing any linkage to the amount spent and when it was spent for each player...
I'm not denying that drops are 30%, but also it's possible they are better if you spend and I haven't seen any data that looks at the difference in drop rates related to amount spent and when it was spent.
Seems like people keep presenting data that doesn't address the issue then act like that proved something
So what you are saying is your theory is that CG, despite saying they never change drop rates, actually has an elaborate scheme where they inflate drop rates for spenders yet balance it out such that every large data set tracked by players has a drop rate withing a few % of 1/3? Thats the theory you are going with?
It amazes me that people are so jealous of people who choose to spend money on a mobile game that they actually think that the developers are spending hundreds of hours massaging drop rates so that it appears to be a uniform drop rate across numerous players data tracking.
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