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"BobcatSkywalker;c-1963691" wrote:
"Nikoms565;c-1963542" wrote:
"7AnimalMother;c-1963284" wrote:
These threads are pointless.
Neither the people arguing that they changed or didn't change have any evidence to back it up.
The only people who have any evidence is the employees at EA (and likely very few of them at that).
Everything in this game is done at EA's whim. By playing this game, you are essentially agreeing to take at face value whatever they state drop rates are.
Could they advertise "double drops" and then halve the drop rate? Absolutely they could. They are not regulated for gambling, so they have no independent auditors overseeing them.
Would they do it? Who knows... Anyone who makes a freemium game is at least a little scummy in my mind, so I wouldn't put it past them. Couple the profit motive with no oversight, and I could certainly see it.
But if they did, it doesn't matter because you can't prove it. As others have pointed out, the data of 20, 40, or even a 100 people on the forum isn't a sufficient sample size to prove anything given a player base somewhere around a million or more.
Search is your friend. Entire guilds have tracked drop rates - and yes, during "double drops" and events. When people track the data over a decent enough sample size, the results and drop rates are always the same - 30-33% for shards, 20% for gear (purple anyway). ALWAYS.
Add to that fact (yes, fact) that the developers have repeatedly stated that drop rates don't change. Ever.
There's a lot of things that CG /EA do with this game that I am not necessarily a fan of - but they don't manipulate drop rates. And people who suggest they do are simply too lazy to actually track the data over a respectable sample size.
50 people out of millions isn't a acceptable sample size we need at least 3,000 guilds of data otherwise your data is insufficient to prove the rates have increased during double drops. Just 1 guild lol.
Ok u wanna base everything on just this one guild... Was it a pay to win guild or a free to play guild. How many paid that month, did paying increase their drops? How did their numbers compare to a guild where no one paid anything that month?
The burden of proof isn't on me. It's on those suggesting everyone else is lying or misleading them. Should I put you down fir large or XL? ;)- @BobcatSkywalker
I’m just going to leave this here. Waaaaaay back when , I use to spend quite a bit on this game, until I realized I was just buying the exact same characters over and over again. Anyway, I was offered things in different occasions because I spent over, $300 a month, I believe.
So anyone saying that specific offers, privileges, or anything else aren’t offered/given to those that spend. I can tell you from experience that this is not true.
Now does this extend to drop rates, or things or that nature? You’re guess is as good as mine there. I’ve never had any issues with drop rates and I haven’t spent that much money in a long long time. - Presaria716 years agoRising VeteranLook, Cg nerfs the drop rate every time they do double drops since the game started. Everyone knows it. Not sure why anyone would expect a different outcome, so just stop going all in on the double drop charade.
"Presaria;c-1963754" wrote:
Look, Cg nerfs the drop rate every time they do double drops since the game started. Everyone knows it. Not sure why anyone would expect a different outcome, so just stop going all in on the double drop charade.
"Everyone knows it...." and yet here we are.- Disruptor926 years agoSeasoned Ace
"JDIII;c-1962291" wrote:
My broken watch is always right at least once a day
Love it. Well said and so true. "Nikoms565;c-1963731" wrote:
"BobcatSkywalker;c-1963691" wrote:
"Nikoms565;c-1963542" wrote:
"7AnimalMother;c-1963284" wrote:
These threads are pointless.
Neither the people arguing that they changed or didn't change have any evidence to back it up.
The only people who have any evidence is the employees at EA (and likely very few of them at that).
Everything in this game is done at EA's whim. By playing this game, you are essentially agreeing to take at face value whatever they state drop rates are.
Could they advertise "double drops" and then halve the drop rate? Absolutely they could. They are not regulated for gambling, so they have no independent auditors overseeing them.
Would they do it? Who knows... Anyone who makes a freemium game is at least a little scummy in my mind, so I wouldn't put it past them. Couple the profit motive with no oversight, and I could certainly see it.
But if they did, it doesn't matter because you can't prove it. As others have pointed out, the data of 20, 40, or even a 100 people on the forum isn't a sufficient sample size to prove anything given a player base somewhere around a million or more.
Search is your friend. Entire guilds have tracked drop rates - and yes, during "double drops" and events. When people track the data over a decent enough sample size, the results and drop rates are always the same - 30-33% for shards, 20% for gear (purple anyway). ALWAYS.
Add to that fact (yes, fact) that the developers have repeatedly stated that drop rates don't change. Ever.
There's a lot of things that CG /EA do with this game that I am not necessarily a fan of - but they don't manipulate drop rates. And people who suggest they do are simply too lazy to actually track the data over a respectable sample size.
50 people out of millions isn't a acceptable sample size we need at least 3,000 guilds of data otherwise your data is insufficient to prove the rates have increased during double drops. Just 1 guild lol.
Ok u wanna base everything on just this one guild... Was it a pay to win guild or a free to play guild. How many paid that month, did paying increase their drops? How did their numbers compare to a guild where no one paid anything that month?
The burden of proof isn't on me. It's on those suggesting everyone else is lying or misleading them. Should I put you down fir large or XL? ;)
Your claiming entire guilds have tracked drop rates, I'm just asking about the study you brought up by these guilds. Were they free to play or pay to win or a mix, did they track by player or by guild? There's a lot of factors involved just saying guilds have tracked it and it is always 30 to 33%.
If it was a mix guild of f2p and p2w and some p2w had 44% drops, and the f2p had 22% drops the guild would be at 32%.
Do u see the point?"BobcatSkywalker;c-1963859" wrote:
"Nikoms565;c-1963731" wrote:
"BobcatSkywalker;c-1963691" wrote:
"Nikoms565;c-1963542" wrote:
"7AnimalMother;c-1963284" wrote:
These threads are pointless.
Neither the people arguing that they changed or didn't change have any evidence to back it up.
The only people who have any evidence is the employees at EA (and likely very few of them at that).
Everything in this game is done at EA's whim. By playing this game, you are essentially agreeing to take at face value whatever they state drop rates are.
Could they advertise "double drops" and then halve the drop rate? Absolutely they could. They are not regulated for gambling, so they have no independent auditors overseeing them.
Would they do it? Who knows... Anyone who makes a freemium game is at least a little scummy in my mind, so I wouldn't put it past them. Couple the profit motive with no oversight, and I could certainly see it.
But if they did, it doesn't matter because you can't prove it. As others have pointed out, the data of 20, 40, or even a 100 people on the forum isn't a sufficient sample size to prove anything given a player base somewhere around a million or more.
Search is your friend. Entire guilds have tracked drop rates - and yes, during "double drops" and events. When people track the data over a decent enough sample size, the results and drop rates are always the same - 30-33% for shards, 20% for gear (purple anyway). ALWAYS.
Add to that fact (yes, fact) that the developers have repeatedly stated that drop rates don't change. Ever.
There's a lot of things that CG /EA do with this game that I am not necessarily a fan of - but they don't manipulate drop rates. And people who suggest they do are simply too lazy to actually track the data over a respectable sample size.
50 people out of millions isn't a acceptable sample size we need at least 3,000 guilds of data otherwise your data is insufficient to prove the rates have increased during double drops. Just 1 guild lol.
Ok u wanna base everything on just this one guild... Was it a pay to win guild or a free to play guild. How many paid that month, did paying increase their drops? How did their numbers compare to a guild where no one paid anything that month?
The burden of proof isn't on me. It's on those suggesting everyone else is lying or misleading them. Should I put you down fir large or XL? ;)
Your claiming entire guilds have tracked drop rates, I'm just asking about the study you brought up by these guilds. Were they free to play or pay to win or a mix, did they track by player or by guild? There's a lot of factors involved just saying guilds have tracked it and it is always 30 to 33%.
If it was a mix guild of f2p and p2w and some p2w had 44% drops, and the f2p had 22% drops the guild would be at 32%.
Do u see the point?
Yes....that you refuse to do any research on here or reddit apart from throwing out (or supporting) half-baked conspiracy theories based solely on conjecture and things made up up out of thin air and "feelings". Honestly, I've had this conversation enough times in 3+ years to know that no amount of data, proof or actual facts regarding drop rates is going to change anyone's mind if they have decided that the big, bad company is cheating them.
If you and the others really think that, then don't spend crystals to refresh during double drops - wait until it's over. Or quit....kinda like I'm doing this ridiculous thread.- I would marry this thread if the law allowed it.
- @Nauros
I’m not sure if it’s a thing or not anymore either. But it does show they can track that sort of thing.
Idk if I made it clear I’m that post or not. I don’t necessarily believe any drop rates are changed or anything else like that. But if someone says they can’t track that, or they don’t know how much each person spends, then I’d have to disagree on this basis. "Nikoms565;c-1963542" wrote:
"7AnimalMother;c-1963284" wrote:
These threads are pointless.
Neither the people arguing that they changed or didn't change have any evidence to back it up.
The only people who have any evidence is the employees at EA (and likely very few of them at that).
Everything in this game is done at EA's whim. By playing this game, you are essentially agreeing to take at face value whatever they state drop rates are.
Could they advertise "double drops" and then halve the drop rate? Absolutely they could. They are not regulated for gambling, so they have no independent auditors overseeing them.
Would they do it? Who knows... Anyone who makes a freemium game is at least a little scummy in my mind, so I wouldn't put it past them. Couple the profit motive with no oversight, and I could certainly see it.
But if they did, it doesn't matter because you can't prove it. As others have pointed out, the data of 20, 40, or even a 100 people on the forum isn't a sufficient sample size to prove anything given a player base somewhere around a million or more.
Search is your friend. Entire guilds have tracked drop rates - and yes, during "double drops" and events. When people track the data over a decent enough sample size, the results and drop rates are always the same - 30-33% for shards, 20% for gear (purple anyway). ALWAYS.
Add to that fact (yes, fact) that the developers have repeatedly stated that drop rates don't change. Ever.
There's a lot of things that CG /EA do with this game that I am not necessarily a fan of - but they don't manipulate drop rates. And people who suggest they do are simply too lazy to actually track the data over a respectable sample size.
If you say so. Search seems to just find a lot more anecdotal evidence and confirmation bias one way or the other, so I think your talking out of your butt.
Bottom line. We all play at EA's whim; so it doesn't matter.
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