The timer is part of the challenge, if I can make a team you cant beat in 5 min, why shouldnt I win? Or why shouldnt I be left standing to take on another team?
If you make a mistake, and I win, why shouldnt I win?
They designed the TW point system for this exact reason. Clean kills get you the most points, anything else gives you points but opens the door for the other side to win by having more clean kills.
Anything that removes this point difference, by either removing teams or allowing a reset, would end in more draws for TW, which is why they changed it to the current system to help avoid that.
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"LukazAbMon;c-1651618" wrote:
Part of the reason I myself do not like the 1st option, I wrote about it. But you made a mistake - in the 2nd version, it makes no sense to just wait 5 minutes, as all units (and defending and attacking) will be restored again, with a full set of health and protection. And that's part of why I think he's the best.
Knowing the best and building the best counter team for the situation is the strategic part of TW. If I go in and can get my team back because I didnt have the right counter team or they were just not built up right (gear/mods) and then someone else can go in and clear them out, why should we get full points? Why should I get my team back? I made the mistake and me/my guild should suffer for that, or the other side should get an advantage from it as they do now.