"Ladislav;c-1859118" wrote:
Not everyone here is endgame player ...
Not everyone is an early game player. But oftentimes CG has to make design decisions for the entire game that do not impact every phase of the game equally.
A great deal of the, "Grah! CG is evil!" is because CG made a decision that favors one phase over another when any decision would have favored someone and if you look back they tend to rotate focus pretty well.
In this case? The decision slows down endgame players and minimally impacts new players, because new players have a vast selection of useful parallel farms and get the same amount of energy and therefore same number of total sims and therefore shards as they used to, keeping the rate at which their roster grows the same.