"UnstopableSteve;c-1621057" wrote:
"Kyno;c-1621045" wrote:
Yes it's a marathon pace, nothing happens fast.
If your plan is to have the new toon for some reason you can make it happen. But if you are running a plan that doesn't, dont get distracted by the new and shiny. That's the point if the plan.
This is funny because characters that are new and shiny to me are now 4 generations old. They are constantly getting replaced before you can properly get 7* and gear them.
No new characters will frustrate people so the logical way to make people happy is to increase resources.
You planning argument doesnt change the fact that people are getting increasingly frustrated from f2p, small spenders like me even to whales who are admitting to frustration.
They have been increasing the resource availability, it is way better when you started than it had been for the previous almost 2 years.
The design has always been to frustrate to some extent.
Increasing resources doesnt make people happy. It actually leads to people leaving due to hitting other bottle necks sooner, this was explained by the devs when they changed the early game rewards. The design is to always have goals for someone to be working to.
New toon or not, everyone playing is pitted against people in the same situation and only when comparing to people who have been more invested in the game (time or $$) will they feel like they need more.
It's all paced and I'm sure they look at all the data, they increase the availability of gear slowly and exactingly