2 years ago
EA missing out on $ and player positivity in conquest.
I know im not the only one tired of conquest and sighs everytime it comes around, then they have the cheap pass at decent value and the expensive one at insanely poor value, stamina charging faster dosen't matter unless you play all the time. Me doing My job and being present at home just for an hour or two, almost caps me without it.
They reduced the grind on raids, they could do it here aswell and earn on it, while not losing players to burnout.
Reduce everything by 20%, it's so simple and so great. Even increase stamina usage to 12 so it evens out.
Energy rate, battles, numbers for feats, cost of stuff with conquest currency, price of premium pass etc.
Same concept, 14 days, requires certain toons, but players spend 20% less time and the energy refill boost matters to everyone, not just People with a veeery flexible schedule.
TLDR: avoid burnout in conquest like with raids. Reduce everything by 20% (energy rates, battles, feat reqs, prem pass price etc.) increase stamina consumption, so conquest takes less and it increases the value of premium pass to the average player.
Am I not right?
They reduced the grind on raids, they could do it here aswell and earn on it, while not losing players to burnout.
Reduce everything by 20%, it's so simple and so great. Even increase stamina usage to 12 so it evens out.
Energy rate, battles, numbers for feats, cost of stuff with conquest currency, price of premium pass etc.
Same concept, 14 days, requires certain toons, but players spend 20% less time and the energy refill boost matters to everyone, not just People with a veeery flexible schedule.
TLDR: avoid burnout in conquest like with raids. Reduce everything by 20% (energy rates, battles, feat reqs, prem pass price etc.) increase stamina consumption, so conquest takes less and it increases the value of premium pass to the average player.
Am I not right?