Forum Discussion
7 years ago
"Graives;c-1548873" wrote:"xeynx;c-1548867" wrote:
Your idea would single handled take a slight annoyance here and there and turn it into a cluster. I already have enough problems competing against whales that started when I started, now you'd want me to deal with a whale with a 2-3 year account that could probably beat me with an all Han team =p? I would prefer not.
So how is that different from present day? Are you currently not competing against whales, or are you on a shard chat that gives you a rank?
Apparently, there's a reddit thread up about this that one of the moderators here asked someone to start to take the topic off site. A lot of good ideas over there.
One idea that wouldn't change anything about the current makeup is to simply hide the names of the teams you're facing. People could probably work it out eventually, but it would take a whole other level of communication to keep everyone's team straight. But... y'know. Do a good shard shuffle, then hide everybody's name. Only show the names on the daily ladders. The current Arena system stays in place... but everyone has to compete blindly.
How is it different? Because the whales I compete against don't have 2+ years worth of mod farming for god mods. I have a chance to win, where against someone who's been farming mods for 2+ years for their arena meta I probably do not. It's plausible because RNG, just less likely.
Are there shards with people that aren't whales that are 2+ years? Sure, but they've also had the opportunity to farm mods too for 2+ years.
The shard chat can create coordination, and depending on how nice the people are in your shard chat, might guarantee you a nice position (whether that's 1st, 2nd, or 10th).
Hiding the name of the teams: Wouldn't stop my shard chat. We'd just end up with a bot for people to do something like this: /arena rank 12. Then people could just look at the ranks of everyone around them and still coordinate payouts. So all you do is introduce another bot to solve that particular problem.
Shard shuffle? How would this work? Again, the shards are devised around everyone obtaining arena level at around the same time. (Or is it account start, I can't remember which.) Shuffling the shards does nothing other than create work for CG, which they've said isn't happening.
Trust me, I'm no lover of the arenas period, and I'm in the top 0.05% (yes 5 hundredths of a percent) of my shard. I'm all for new ideas, but my opinion is that this particular idea wouldn't work.
I would rather see the "best rank in 24 hours." Even though we know that it's unlikely they'd implement it. It seems more people support that.
I'd rather see arena crystals reduced and redistributed to other (or a new mode) than this proposal. Obviously, that's the issue, what new mode could they add to move those crystals to? That is the true problem, as I've mentioned in other threads, that the arena carries too much weight compared to the other modes. It's basically saying "we're glad you enjoy all the different parts of the game, but they're less important than arenas." This is the case given the skewing of crystal rewards in arena versus, say, GW.
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