Forum Discussion
8 years ago
"Ig88isboss;955427" wrote:
Zaul= AOE daze, which means no countering and no tm gains from using special abilities. And no assisting (which phoneix has a lot of)
DT= has AOE healing immunity as well as terminate to use against backup plan
Palpy= shock and stun.
These 3 can completely shut down a phoenix squad.
It sounds good but unlikely. All the tenacity that team spreads around makes it unlikely to even land these debuffs. If you do, the person landing them will be countered, & the phoenix member will regenerate 25% max health, turn meter. and get 15% protection up. (You're uber unlikely to land all of them, none of them prevent the protection up, so SOME of these effects will trigger no matter what) Meanwhile, the debuff will be cleansed practically right away, and the character will continue to regenerate protection and health at the beginning of their turns.
Dual taunters, evasion, tenacity up the yin-yang. The answer to the phoenix squad will not be found in AoE debuffs, they aren't potent enough...
If there's an answer to be found, it is in straight damage. You have to DPS them down quick, not rely on gimmicks.
All that being said, Maul will still be helpful. So will the Emperor. Just nowhere near as effective as you have painted them out to be against this squad.
Random Side note: Sabine is by far the Phoenix I would leave out due to the Zaul meta. Crit unique can go away.
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