Forum Discussion
9 years ago
"Cesium;971038" wrote:
I'm thinking of running Zader (l), Krooper, TFP, Shore once deathtrooper and krennic become farmable (or even if they don't, still not entirely sold on their survivability at low star level). I was wondering how well this team would do against the new rebels.
TFP should go first (assuming equal mods here) and put buff immunity on everyone's head + ability block maybe Chopper (not sure if that would be best). This should reduce the turn meter plus put a stop to the Protection Up. They could still counter attack, but they would just be hitting shore. I guess I would want to make my DT fast so he could go next and increase the cooldowns + take away those taunts if they are up. Oh, and he would apply AoE healing immunity with more turn meter removal.
Then Vader, Krennic and TFP would get their AoE's providing Dots (TM removal chance), Stagger (TM Removal), and more buff immunity (if the first AoE didn't stick, also adds TM removal)
Oh plus death trooper would double tap them all and daze + stun (if the first daze sticks) them.
The key here would be removing their turn meter so they wont get turns to attack/regen health and protection, and TFP's buff immunity would prevent protection up and taunts. TFP and Zader (and I guess krennic) would provide the dps needed to burn them down before they get a couple of turns (or even one).
I guess if I lack the dps to burn them down I could sub in Nihilus instead of shore, and risk the counter attacks...
What do you guys think? Will this work?
@Woodroward you seem to understand the Phoenix abilities best, is their a flaw in my plan that I am missing? Or something obvious that I am forgetting?
Sounds like way too many debuffs to me. Zader especially sounds super bad against the Phoenix to me.
25% health recovery every time they get a debuff, plus double protection regeneration (30%) every turn because of it as well. With Vader's auto refreshing dots, you're basically giving them over a full bar of health every turn or two. You do have healing immunity, but do you have 100% uptime on it? If not, then I'd steer clear of debuffs against this team, and Zader especially.
Jedi would be good against this team, they have a lot of buffs and buff wipes. That is where this team can suffer. Debuffing them just powers them up. I truly think the new rebel team would destroy any Sith team when on offense, and be very tough for any Sith team to beat on defense.
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