Electrobaton Purge Trooper: Kit Concept
The second addition to my concept for a purge trooper squad. I had a lot of fun making this one ;)
Elusive soldier who strikes rapidly, parries attacks and relishes the thrill of the fight.
Unit Name - Electrobaton Purge Trooper
Tags - Dark Side, Attacker, Empire, Inquisitorius, Purge Trooper
Mastery - Accuracy, Critical Chance, and Damage
You Bore Me (Basic) (Final text, Omega)
Deal Physical damage to target enemy and inflict a debuff for 1 turn depending on their role:
Attacker: Offense Down
Support: Speed Down
Tank: Expose
If this ability is used during his turn, it also has a 40% chance to inflict a stack of Purge until the end of the encounter.
Don’t Let It End Yet! (Special 1, cooldown 4) (Final text, Zeta)
Gain Riposte for 2 turns, then deal Physical damage twice to target enemy. Deal 30% more damage for each of the following: the target is a Jedi, Rebel or Unaligned Force User; the target is inflicted with Purge; Electrobaton Purge Trooper is debuffed.
If this ability is countered, Electrobaton Purge Trooper deals damage to them equal to 40% of their Max Health and grants Foresight to himself and the other least healthy ally until they evade.
More! Give Me More! (Unique) (Final text, Omega)
Electrobaton Purge Trooper has +17% Evasion, doubled against Jedi enemies. In addition, when he evades, if the target enemy has at least 1 stack of Purge, he consumes all stacks of Purge on them and immediately uses his Basic ability.
Whenever Electrobaton Purge Trooper attacks outside of his turn, he gains +5% Speed for each Purge Trooper ally until the start of his next turn, and, if there are any Jedi, Rebel or Unaligned Force User enemies, recovers 10% Health and Protection. Whenever a Purge Trooper ally loses Foresight, they are inflicted with Evasion Down for 2 turns, which can’t be resisted.
Recommended Mods: Speed + Tenacity or Tenacity + Tenacity + Tenacity
Tenacity and Speed will help Electrobaton Purge Trooper land his counterattacks consistently.
Triangle (Holo-Array) Primary: Critical Damage
Cross (Multiplexer) Primary: Tenacity
Circle (Data-Bus) Primary: Protection
Arrow (Receiver) Primary: Speed
Secondaries: Speed, Offense, Tenacity, and Critical Chance