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- Good thing they gave him a zeta for extra protection and a g12 piece for +6000 health. It's almost like they know he's too squishy. Sounds like you have just been neglecting him.
- I have protection mods and potency. Between shock and zeta he actually takes a beating. JTR would 2 shot him if I let her get to illuminated destiny but it doesn’t get that far specially running thrawn with him
- yeah...he should be weak...he can perma-stun the enemy team
"Foxer;c-1541381" wrote:
I have protection mods and potency. Between shock and zeta he actually takes a beating. JTR would 2 shot him if I let her get to illuminated destiny but it doesn’t get that far specially running thrawn with him
He's really doesn't need much more Potency. More like protection and speed. Always more speed.- Zeta his unique, use 3x health sets and give him prot primaries on triangle, cross and circle. W/ his lead adding +35% health and his unique adding +50% max prot...EP is easily at 90k+ health/prot.
Not squishy at all. That's how I run him...but instead of lead, I put him under Thrawn and get +15% more max prot which he refreshes w/ Shocks and Thrawn restores w/ tm swap/cleanse. EP is a beast if u show him some attention. - A character must have a drawback otherwise it becomes too powerful, palpatine is already a beast, why do you want to make him even more powerful?
"Ploosh;c-1541374" wrote:
Good thing they gave him a zeta for extra protection and a g12 piece for +6000 health. It's almost like they know he's too squishy. Sounds like you have just been neglecting him.
He meant squishy WITH the Zeta and G12 on... and frankly he is that! The lack of consistency in this game is sometimes mind-boggling! They can make Darth Traya a savage OP toon in this game, even though she as a Sith Lord was nowhere near as powerful as Palpatine was, and at the same time still keep Palps squishy even after his rework... i don't get it. Just run a 1vs1 test with Traya vs JTR and then Palpatine vs JTR and you'll see."Daxtercelebi;c-1541772" wrote:
A character must have a drawback otherwise it becomes too powerful, palpatine is already a beast, why do you want to make him even more powerful?
Well Traya has way more powerful stats and kit than Palps even with his rework! And it should be the other way around."dimi4a;c-1541801" wrote:
"Daxtercelebi;c-1541772" wrote:
A character must have a drawback otherwise it becomes too powerful, palpatine is already a beast, why do you want to make him even more powerful?
Well Traya has way more powerful stats and kit than Palps even with his rework! And it should be the other way around.
Uhhhh no absolutely not. This argument always comes up and is not a good one. Palp has been in the game forever, been meta multiple times. Traya is brand new, by far the most exclusive hard to get toon that requires a ridiculous tons of work and dedication over the years. Nice try."Ploosh;c-1541806" wrote:
"dimi4a;c-1541801" wrote:
"Daxtercelebi;c-1541772" wrote:
A character must have a drawback otherwise it becomes too powerful, palpatine is already a beast, why do you want to make him even more powerful?
Well Traya has way more powerful stats and kit than Palps even with his rework! And it should be the other way around.
Uhhhh no absolutely not. This argument always comes up and is not a good one. Palp has been in the game forever, been meta multiple times. Traya is brand new, by far the most exclusive hard to get toon that requires a ridiculous tons of work and dedication over the years. Nice try.
Traya is indeed hard to get, but her kit and stats ARE better than Palp's! Just run a 1vs1 test with Traya vs JTR and then Palpatine vs JTR and you'll see.
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