Era of Outlaws
Absolutely — I'll rebuild the abilities around the new faction tags, so their existing-faction synergies matter too.
🏴☠️ AGE OF OUTLAWS — ABILITIES
⭐ Cad Bane — Crime Lord (Journey Guide)
Dark Side • Attacker • Leader • Bounty Hunter • Scoundrel • Outlaw
Basic — Twin Blasters
Deal Physical damage twice to target enemy. Each hit has a 50% chance to inflict Expose for 2 turns. If the target has a Bounty, Cad Bane gains 10% Turn Meter.
Special — Jetpack Ambush — 3-turn cooldown
Attack target enemy and dispel all buffs. Then Cad Bane gains Stealth and Foresight for 2 turns.
If the target has a Bounty, ignore Taunt and deal bonus damage.
Special — The Best There Is — 4-turn cooldown
Deal massive damage to target enemy and inflict Armor Shred for 2 turns.
If the target is a Jedi, this attack ignores Protection.
If Cad Bane has Stealth, this attack cannot be countered.
Leader — Crime Pays
Bounty Hunter, Scoundrel, and Outlaw allies gain:
- +30% Offense
- +25 Speed
- +20% Critical Chance
- +20% Max Protection
Whenever an ally applies a debuff, they gain 5% Turn Meter.
Whenever an Outlaw defeats an enemy, all Outlaws recover 10% Health and Protection.
Unique — No Loose Ends
Cad Bane gains Wanted whenever an enemy loses a Bounty.
Whenever another Outlaw attacks a Bounty target, Cad Bane assists.
Cad Bane can't be critically hit while Stealthed.
Ultimate — Dead or Alive
Deal massive True Damage to all enemies.
- Ignore Defense
- Ignore Protection
- Dispel all buffs
- Inflict Marked for 2 turns
- Defeated enemies can't be revived
Cad Bane gains 100% Turn Meter.
⭐ Calo Nord (Conquest)
Dark Side • Attacker • Bounty Hunter • Scoundrel • Outlaw
Basic — Repeating Blaster
Deal Physical damage twice.
If the enemy has a debuff, attack again.
Special — Calo's Contract — 3-turn cooldown
Deal massive damage to target enemy and inflict Armor Shred for 2 turns.
If the target is a Jedi, ignore Protection.
If the target has a Bounty, Calo gains 50% Turn Meter.
Special — Nobody Leaves Alive — 4-turn cooldown
Attack all enemies.
- Dispel Stealth
- Inflict Healing Immunity
- Inflict Daze
- Reduce enemy Turn Meter by 20%
If any enemy has a Bounty, Calo takes a Bonus Turn.
Unique — Three Pistols
Whenever an enemy gains Stealth, Calo attacks them.
Whenever an enemy falls below 50% Health, Calo gains 50% Turn Meter.
Calo gains +10% Offense for every active Bounty Hunter ally.
⭐ Latts Razzi
Dark Side • Tank • Bounty Hunter • Scoundrel • Outlaw
Basic — Heavy Blaster
Deal damage and inflict Defense Down for 2 turns.
Special — Covering Fire — 3-turn cooldown
Latts gains Taunt for 2 turns.
All Bounty Hunter, Scoundrel, and Outlaw allies gain Protection Up for 2 turns.
Call a random ally to assist.
Special — Arsenal Overload — 4-turn cooldown
Attack the target three times.
Each attack has a chance to inflict:
- Offense Down
- Speed Down
- Defense Down
Unique — Heavy Hitter
Whenever Latts is hit while Taunting, she gains 5% Protection Up.
Whenever another Outlaw takes damage, Latts gains 5% Turn Meter.
While Latts is alive, Bounty Hunter allies gain +20% Defense.
⭐ Cikatro Vizago
Dark Side • Support • Scoundrel • Outlaw
Basic — Deal Gone Bad
Deal damage and steal a random buff from the enemy.
Special — Information Broker — 3-turn cooldown
Dispel all buffs from target enemy.
Grant those buffs to a random Outlaw ally.
All Outlaw allies gain Stealth for 1 turn.
Special — I Know a Guy — 4-turn cooldown
Call two Scoundrel allies to assist.
All assisting allies gain Offense Up and Critical Chance Up for 2 turns.
Unique — Nothing Is Free
Whenever an Outlaw gains a buff, Vizago gains 5% Turn Meter.
Whenever Vizago gains a buff, a random Outlaw ally gains the same buff for 1 turn.
⭐ Dengar — Veteran Outlaw
Dark Side • Attacker • Bounty Hunter • Scoundrel • Outlaw
Basic — Blaster Barrage
Attack twice.
If Dengar has Stealth, the second attack inflicts Ability Block.
Special — Dirty Fighting — 3-turn cooldown
Attack all enemies.
Inflict:
- Blind
- Tenacity Down
- Offense Down
Special — Still Alive — 4-turn cooldown
Dengar recovers 50% Health and Protection.
Gain:
- Stealth
- Foresight
- Protection Up
Then Dengar takes a Bonus Turn.
Unique — Hard to Kill
Whenever Dengar takes damage, he gains 5% Defense and 5% Tenacity, stacking up to 10 times.
If Dengar falls below 25% Health, recover 50% Protection and gain Stealth.
⭐ Ponda Baba
Dark Side • Attacker • Scoundrel • Outlaw
Basic — Vibro-Axe
Deal Physical damage and inflict Daze for 2 turns.
Special — Cantina Brawl — 3-turn cooldown
Attack all enemies.
Inflict:
- Daze
- Offense Down
- Defense Down
Enemies already Dazed are Stunned for 1 turn.
Unique — Wrong Guy
Ponda Baba deals +50% damage against enemies with 2 or more debuffs.
Whenever Ponda defeats an enemy, all Outlaw allies gain Offense Up for 2 turns.
⭐ Vinto Hreeda
Dark Side • Attacker • Bounty Hunter • Scoundrel • Outlaw
Basic — Gunslinger
Attack twice.
The second attack has a 50% chance to inflict Expose.
Special — Quick Draw — 3-turn cooldown
Attack the enemy with the lowest Health.
Ignore Protection.
If the enemy is below 50% Health, deal massive bonus damage.
Special — Deadly Accuracy — 4-turn cooldown
Vinto gains Critical Chance Up and Critical Damage Up for 2 turns.
Then attack the enemy with the highest Health.
If the target has a Bounty, Vinto ignores Defense.
Unique — No Honor Among Thieves
Whenever another Outlaw is defeated:
- Vinto gains Offense Up
- Vinto gains 50% Turn Meter
- Vinto gains Critical Damage Up
Vinto gains +10% Critical Chance for every defeated enemy.
⭐ Tobias Beckett
Dark Side • Support • Leader • Scoundrel • Smuggler • Outlaw
Basic — Beckett's Blaster
Deal damage and inflict Defense Down for 2 turns.
Special — Everybody Gets Paid — 3-turn cooldown
All Outlaw and Smuggler allies gain Profit for 2 turns.
Call two Outlaw allies to assist.
All assisting allies gain Offense Up.
Special — A Crew of Professionals — 4-turn cooldown
Dispel all debuffs from Scoundrel allies.
Grant them:
- Protection Up
- Speed Up
- Tenacity Up
Beckett gains Stealth for 2 turns.
Leader — Beckett's Crew
Scoundrel, Smuggler, Bounty Hunter, and Outlaw allies gain:
- +25% Offense
- +25 Speed
- +20% Max Health
- +20% Max Protection
Whenever an ally assists another ally, both gain 5% Turn Meter.
Whenever an Outlaw ally takes a Bonus Turn, they gain Offense Up for 1 turn.
Unique — Trust No One
Whenever an ally is defeated, Beckett gains 20% Offense, stacking.
Whenever an Outlaw falls below 50% Health, Beckett gains a Bonus Turn.
🪙 NEW OUTLAW EFFECT — PROFIT
Profit is the signature buff of the Age of Outlaws.
While a character has Profit:
- +10% Offense
- +10% Defense
- +5% Turn Meter whenever they assist
- +5% Critical Chance
Profit stacks up to 3 times.
At 3 stacks, Profit becomes Big Score:
+30% Offense, +30% Defense, +15% Turn Meter from assists, and +15% Critical Chance.
This makes Cad Bane the premier Bounty Hunter/Outlaw leader, while Beckett becomes the crossover leader for Scoundrels, Smugglers, Bounty Hunters, and Outlaws.
added to outlaws
Hondo Ohnaka
Aurra Sing
Embo
Bossk
Boba Fett
The Mandalorian (Beskar Armor)
Qi'ra
Young Han Solo
Lando Calrissian
Dengar (if we want his existing version tagged too)