6 years ago
Event tickets are awful
Event tickets for galactic legends is awful mechanic. At least make it do tickets are consumed until you win. Blowing tickets on experiencing the event for the first time removes fun from the mechanics.
"TVF;c-2185533" wrote:"LordDirt;c-2185490" wrote:"Rath_Tarr;c-2185488" wrote:"LordDirt;c-2185487" wrote:
Should have SEE unlocked just now but Luke glitched and went three times in a row and beat Palp. :|
Too bad, so sad,.come back tomorrow!
- CG
Tomorrow? You mean in two days.
refresh harder
"Ultra;c-2185470" wrote:"Bulldog1205;c-2185454" wrote:"Kyno;c-2185384" wrote:"Jppc;c-2185382" wrote:"Kyno;c-2185369" wrote:"Jppc;c-2185303" wrote:
I can’t understand why they implemented the ticket system. It doesn’t make sense to me
It seems to be a pacing step added in to make the GL process longer.
But it doesn’t make it really longer. Yeah, delay it for 4 weeks (?), one month isn’t so long. They could just launch the GL one month later and don’t put tickets in it
It lengthens the time from release to saturation point. It elongates the time, shifting the beginning point doesnt do that.
Unless you hoard energy. I can't understand why this game keeps catering to that. It's not a fun way to play the game for the vast majority of people.
You know why
Whales were buying every energy pack CG throws at them, and the players aren’t farming for resources each day, so they need to spend for more resources
It’s a win-win
"TVF;c-2185533" wrote:"LordDirt;c-2185490" wrote:"Rath_Tarr;c-2185488" wrote:"LordDirt;c-2185487" wrote:
Should have SEE unlocked just now but Luke glitched and went three times in a row and beat Palp. :|
Too bad, so sad,.come back tomorrow!
- CG
Tomorrow? You mean in two days.
refresh harder
"Rath_Tarr;c-2185591" wrote:"TVF;c-2185533" wrote:"LordDirt;c-2185490" wrote:"Rath_Tarr;c-2185488" wrote:"LordDirt;c-2185487" wrote:
Should have SEE unlocked just now but Luke glitched and went three times in a row and beat Palp. :|
Too bad, so sad,.come back tomorrow!
- CG
Tomorrow? You mean in two days.
refresh harder
refresh more-er surely? ;)
"Heshtron;c-2185980" wrote:
Whatever scenario we, or they, come up with, as long as you sim 9 battles, on a 9-C nod, and end up with 1 currency, we will perceive this as an unfair and **** investment.
That goes for gear as well.
At the end of the day, how most of the players PERCEIVE the outcome of his/her investment, Should be what CG should focus on fixing. Personally, when I end up with 1 currency drop on 9 sims on a high nods, there is a problem. Especially when we all invested so much in unlocking those GLs.
"LordDirt;c-2185487" wrote:
Should have SEE unlocked just now but Luke glitched and went three times in a row and beat Palp. :|
"Heshtron;c-2186026" wrote:"TVF;c-2185999" wrote:"Heshtron;c-2185980" wrote:
Whatever scenario we, or they, come up with, as long as you sim 9 battles, on a 9-C nod, and end up with 1 currency, we will perceive this as an unfair and **** investment.
That goes for gear as well.
At the end of the day, how most of the players PERCEIVE the outcome of his/her investment, Should be what CG should focus on fixing. Personally, when I end up with 1 currency drop on 9 sims on a high nods, there is a problem. Especially when we all invested so much in unlocking those GLs.
gear is mostly 20% drop rate, i see plenty of 1/9.
even on a 10 node i never see a 1/9 for event tickets, which will be a 50% drop rate
are you doing 6 nodes?
Hey buddy,
It was DS 9-C
Simed 3 Rewarded 0
Simed 3 Rewarded 0
Simed 3, Rewarded 1
Just an example of a very familiar daily scenario.
To me, there is no fair return in investment, and discourages players to try reaching the end game content. Don’t get me wrong, I’ll keep siming it until I unlock the UA, as I put way to much into it already.
But I disagree with such a deceptive practice, and wanted to voice it for those who are grinding their way up there.
"Nikoms565;c-2185017" wrote:"Bulldog1205;c-2184997" wrote:
If tickets are only consumed if you win it allows them to make the events rng dependent, which I hate.
How about instead they allow you to practice the event so you can figure out a strategy, then go in and put your tickets on the line.
Also, increase the ticket cost and rewards so we don't have to run it so many times.
Several guild mates have stated that tier 3 of the JML event is already RNG dependent.
"Bulldog1205;c-2186213" wrote:"Nikoms565;c-2185017" wrote:"Bulldog1205;c-2184997" wrote:
If tickets are only consumed if you win it allows them to make the events rng dependent, which I hate.
How about instead they allow you to practice the event so you can figure out a strategy, then go in and put your tickets on the line.
Also, increase the ticket cost and rewards so we don't have to run it so many times.
Several guild mates have stated that tier 3 of the JML event is already RNG dependent.
I would disagree. It's only RNG dependent if you don't know the correct modding/strategy, which is why I proposed being able to run the event for free until you feel comfortable putting your tickets on the line. Mod Luke for 100% crit chance so there is no crit RNG and follow the correct attack sequence and it's going to be a win every time.
"Heshtron;c-2186026" wrote:"TVF;c-2185999" wrote:"Heshtron;c-2185980" wrote:
Whatever scenario we, or they, come up with, as long as you sim 9 battles, on a 9-C nod, and end up with 1 currency, we will perceive this as an unfair and **** investment.
That goes for gear as well.
At the end of the day, how most of the players PERCEIVE the outcome of his/her investment, Should be what CG should focus on fixing. Personally, when I end up with 1 currency drop on 9 sims on a high nods, there is a problem. Especially when we all invested so much in unlocking those GLs.
gear is mostly 20% drop rate, i see plenty of 1/9.
even on a 10 node i never see a 1/9 for event tickets, which will be a 50% drop rate
are you doing 6 nodes?
Hey buddy,
It was DS 9-C
Simed 3 Rewarded 0
Simed 3 Rewarded 0
Simed 3, Rewarded 1
Just an example of a very familiar daily scenario.
To me, there is no fair return in investment, and discourages players to try reaching the end game content. Don’t get me wrong, I’ll keep siming it until I unlock the UA, as I put way to much into it already.
But I disagree with such a deceptive practice, and wanted to voice it for those who are grinding their way up there.