Forum Discussion
There are a "few" reasons for lower speed mods but they are more the exception than the rule.
The big place for me where I just flat out do NOT tolerate low speed is on Speed Mods themselves as well as Health Mods.
1 set is BASED on SPEED, the other is so freaking common that you should be able to have SPEED & "Synergy" if given enough time.
The biggest thing you can do is check your Unequipped Mods by each Set & Shape & know how many is a good # to have to figure out how many you can afford to sell.
My Rules are as follows....
4-Set (Offense, Crit Damage, & Speed) + HEALTH (Very Common)
Max Unequipped = Square/Diamond (8), Circle/Arrow (10), Triangle/Cross (12)
2-Set (Defense, Tenacity, Crit Chance, Potency)
Max Unequipped = Square/Diamond (4), Circle/Arrow (5), Triangle/Cross (6)
Total up the above for all 8 sets & you get 360 Mods in your Mod Bank that are Unequipped.
Plenty of room to swap out load outs & gather mods for a week to then clean them out again on the weekend.
Every couple weeks I'll compare my Unequipped for each Set/Shape & figure out how many need to be sold & sell the worst of them.
This is why I want them to add Remove/Unequip to the Mods Manager since most of the time the "Worst" mods are on older characters so I'm having to bounce from Management back to Roster then back to Management then back to Roster over & over again, ANNOYING
Featured Places
SWGOH General Discussion
Discuss and share your feedback on STAR WARS™: Galaxy of Heroes with fellow players.Latest Activity: 4 minutes agoCommunity Highlights
- CG_Meathead1 year ago
Capital Games Team