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4 years ago
"SurvivorM;c-2287110" wrote:
Well, it could be better to balance new "meta" fleet as JKR time ago: very hard to impossible to beat at start - then give (for example) GR new ship (=BSF back days) that makes it easier (not 100%). I'm not sure this VERY beatable new flagship is a good return on investments given all the hype from devs, that's kinda a shame on them.
I still would want to see how it performs on offense before we scold CG. If it is mediocre to terrible on offense, then yeah, bad on CG. But if it beats everything on offense, and is beatable on defense, then it isn't so severely limiting those that don't have it yet.
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