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575 Replies
- Canadafett5 years agoNew Adventurer
"AlexanderG;c-2287390" wrote:
This already reminds me of that epic "SEE definitely needs a buff" thread.
SEE was advertised as on par of the old GLs, it was.
This was advertised to be the new meta and it's on par with old meta "Canadafett;c-2287392" wrote:
"AlexanderG;c-2287390" wrote:
This already reminds me of that epic "SEE definitely needs a buff" thread.
SEE was advertised as on par of the old GLs, it was.
It took CG about 3 months to decide that though and boy, I see this one running and running.- jakedonels7865 years agoSeasoned AceSEE is in the journey guide and available whenever you've met the requirements. This is a one day save up/whale event, then discover the investment wasn't worth it. Putting things in the journey guide was supposed show a more player friendly CG. This is forced exclusivity forcing panic farms due to the duration of the event with no time to evaluate other than the hyperbolic advertising on a streamers YouTube channel.
"LastNeuron;c-2287371" wrote:
By the way, after all this negative feedback no one from CG write a single word? This is not the best way to manage your customers...
You must be new. Welcome to SWGoH forums, where the people here complain about CG’s terrible decisions, the mods defend CG, and CG says nothing.- My malevolence with all gear 12 geos destroyed it with 1 casualty. Lol so much for being the new meta.
"Beeblebrox;c-2287388" wrote:
"Sewpot;c-2287384" wrote:
"Beeblebrox;c-2287372" wrote:
I think a large part of the issue with the Executor fleet is that they designed the Cap ship to be 1-speed faster than fastest current cap ship BUT all of the ships which work as decent starters with it are slower than it, and of the 2 special abilities available for use first turn 1 of them is a heal which is useless if no turns have occurred and the other is an aoe that by itself does very minimal damage and is only really useful if the target enemy ship has Breach and/or Target Lock on it neither of which will be there since no allies have been able to take a turn yet - whoever designed this fleet either has no idea about turn mechanics, or was running IG at R9 with 7-dot mods, or had access to a much faster ship than we currently have access to!
On top of that the Executor itself can't avoid the Taunt of Droid or Pilotless ships, so even if you did have a faster ally the AI would need to prioritize them hitting a taunting ship so that when Executor goes next there is a decent chance of it having a taunting enemy with one of those debuffs on it that can be targetted.
My trick is using tie fighter R7 in open lineup. At 207 speed he goes first, followed by houndstooth then executor. Nice open salvo. ?
?
...
The problem with that though (I think) is that not only is Tie Fighter's target lock only a 75% chance (and also resistable) but that Executor special only gives a decent blast if you either have Target Lock plus multiple Empire starters, which isn't the ideal starter lineup, or if you have Breach and multiple BH starters which requires a BH faster than any we have in-game
Which is not to say Tie isn't an option, it's just that it doesn't seem to be an ideal option for the way the cap ship special works best
First move is tie (possible TL)
Second move is tooth (breach)
Third move is executor.
Seems a good option so far to help the AI
3 moves before your enemy, got taunt up, tie has foresight up.
Every dodge from tie is 25% Tm to cap ship. I’m not complain so far"Sewpot;c-2287416" wrote:
"Beeblebrox;c-2287388" wrote:
"Sewpot;c-2287384" wrote:
"Beeblebrox;c-2287372" wrote:
I think a large part of the issue with the Executor fleet is that they designed the Cap ship to be 1-speed faster than fastest current cap ship BUT all of the ships which work as decent starters with it are slower than it, and of the 2 special abilities available for use first turn 1 of them is a heal which is useless if no turns have occurred and the other is an aoe that by itself does very minimal damage and is only really useful if the target enemy ship has Breach and/or Target Lock on it neither of which will be there since no allies have been able to take a turn yet - whoever designed this fleet either has no idea about turn mechanics, or was running IG at R9 with 7-dot mods, or had access to a much faster ship than we currently have access to!
On top of that the Executor itself can't avoid the Taunt of Droid or Pilotless ships, so even if you did have a faster ally the AI would need to prioritize them hitting a taunting ship so that when Executor goes next there is a decent chance of it having a taunting enemy with one of those debuffs on it that can be targetted.
My trick is using tie fighter R7 in open lineup. At 207 speed he goes first, followed by houndstooth then executor. Nice open salvo. ?
?
...
The problem with that though (I think) is that not only is Tie Fighter's target lock only a 75% chance (and also resistable) but that Executor special only gives a decent blast if you either have Target Lock plus multiple Empire starters, which isn't the ideal starter lineup, or if you have Breach and multiple BH starters which requires a BH faster than any we have in-game
Which is not to say Tie isn't an option, it's just that it doesn't seem to be an ideal option for the way the cap ship special works best
First move is tie (possible TL)
Second move is tooth (breach)
Third move is executor.
Seems a good option so far to help the AI
3 moves before your enemy, got taunt up, tie has foresight up.
Every dodge from tie is 25% Tm to cap ship. I’m not complain so far
How is your HT going before the enemy and before Exec? Or do you mean enemy is getting one turn where it's targetting someone other than HT which awards it tm? Or...(likely!)...am I missing something else ?- Dominate the META…. After we release two new ships…
- wildmannz5 years agoRising VeteranIronic we get a reminder about upcoming character changes , that are explained in part as ensuring any counter has a comparable investment to the team it is countering. The same philosophy does not seem to have been applied with Executor. The big caveat , and it is big , is we don't get to see the future like CG do. The criticism is understandable given the frustration , but let's give them time to show us the finished product. The only feedback I have for CG is, if indeed we will see new ships to take the Executor to the top of the meta on defense, why antagonize your customers and put yourself in this position. Why not announce a full roadmap ?
- I can’t stop chuckling…all I think of is SEE. “Devastating Attacker”. When it should have read Devastating Attacker against two teams in all of Star Wars and even then the rest of your team is fodder so prepare to always lose banners.
And I spent WAY more than 200 to 300 bucks…..
If people are getting this with no investment that makes my eyes bulge it better not beat ships that took months of GET refreshing and saving to get.
Tl;dr Why are you surprised and don’t worry…it will probably see a buff due to the amount of talk up that went into it, so you’ll be able to park your fleet and only have to manage it for maybe two fights a day.
This game is literally the embodiment of rich people fighting to repress and control those around them.
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