Forum Discussion
4 years ago
Nothing's a big deal, everything here is first world problems.
Still, it is is different from raddus/finalizer as the requirements to access the event for them where significantly less demanding then those for the executor.
Hence what I'm trying to say, the pattern so far has roughly been:
hard requirements = fast unlock/max star
- want it quick but not ready? Pay/use stashed resources for the requirements.
Easy requirements (if any)=slow unlock/max star
- want it faster? Refresh the event/buy shards.
If it will become:
hard requirements = slow unlock/max star
- want it faster? First pay/use stashed and then refresh the event/buy packs
...then I don't like it and wouldn't see much sense in it.
All is subject to change as more information come out, and yes, I know that with time everything is achievable. Yet, I think that things aren't always equally reasonable.
Still, it is is different from raddus/finalizer as the requirements to access the event for them where significantly less demanding then those for the executor.
Hence what I'm trying to say, the pattern so far has roughly been:
hard requirements = fast unlock/max star
- want it quick but not ready? Pay/use stashed resources for the requirements.
Easy requirements (if any)=slow unlock/max star
- want it faster? Refresh the event/buy shards.
If it will become:
hard requirements = slow unlock/max star
- want it faster? First pay/use stashed and then refresh the event/buy packs
...then I don't like it and wouldn't see much sense in it.
All is subject to change as more information come out, and yes, I know that with time everything is achievable. Yet, I think that things aren't always equally reasonable.
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