8 years ago
Ezra Bridger Kit Discussion
Basic: Rushing Strike
Base: Deal Physical damage to target enemy with a 20~40% chance to attack again. This chance is doubled while Ezra isn't debuffed.
Upgrade 1: +5% Damage
Upgrade 2: +15% Damage
Upgrade 3: +5% Damage
Upgrade 4: +10% Multi-Attack Chance
Upgrade 5: +5% Damage
Upgrade 6: +5% Damage
Upgrade 7: +10% Multi-Attack Chance
Unlocks at Tier IV
Special 1: Flourish
Base: Deal Physical damage to target enemy and Dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 50% Turn Meter instead. (Cooldown 3)
Upgrade 1: +5% Damage
Upgrade 2: +5% Damage
Upgrade 3: +15% Damage
Upgrade 4: +5% Damage
Upgrade 5: +15% Damage
Upgrade 6: +5% Damage
Special 2: Watch and Learn
Base: Target ally Assists, and then Ezra Assists them. Both attackers gain a bonus effect based on the chosen ally's role: (Cooldown 3)
Upgrade 1: +5% Bonus Damage
Upgrade 2: +10% Turn Meter Gain
Upgrade 3: +5% Bonus Damage
Upgrade 4: +5% Bonus Damage
Upgrade 5: +10% Protection
Upgrade 6: +5% Bonus Damage
Upgrade 7: +10% Turn Meter Gain and +10% Protection
Unlocks at Tier II
Unique 1: Push Through (Phoenix)
Base: Ezra gains 5~10% Offense at the end of his turn (stacking, maximum 10~40%). This bonus is reset when Ezra is defeated.
Upgrade 1: +1% Offense
Upgrade 2: +1% Offense
Upgrade 3: +1% Offense
Upgrade 4: Max Stacks + 1
Upgrade 5: +1% Offense
Upgrade 6: +1% Offense
Upgrade 7: Max Stacks + 1
Base: Deal Physical damage to target enemy with a 20~40% chance to attack again. This chance is doubled while Ezra isn't debuffed.
Upgrade 1: +5% Damage
Upgrade 2: +15% Damage
Upgrade 3: +5% Damage
Upgrade 4: +10% Multi-Attack Chance
Upgrade 5: +5% Damage
Upgrade 6: +5% Damage
Upgrade 7: +10% Multi-Attack Chance
Unlocks at Tier IV
Special 1: Flourish
Base: Deal Physical damage to target enemy and Dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 50% Turn Meter instead. (Cooldown 3)
Upgrade 1: +5% Damage
Upgrade 2: +5% Damage
Upgrade 3: +15% Damage
Upgrade 4: +5% Damage
Upgrade 5: +15% Damage
Upgrade 6: +5% Damage
Special 2: Watch and Learn
Base: Target ally Assists, and then Ezra Assists them. Both attackers gain a bonus effect based on the chosen ally's role: (Cooldown 3)
- Attacker: +100% Critical Chance
- Tank: Protection Up (20~40%) for 2 turns
- Support: +20~40% Turn Meter
Upgrade 1: +5% Bonus Damage
Upgrade 2: +10% Turn Meter Gain
Upgrade 3: +5% Bonus Damage
Upgrade 4: +5% Bonus Damage
Upgrade 5: +10% Protection
Upgrade 6: +5% Bonus Damage
Upgrade 7: +10% Turn Meter Gain and +10% Protection
Unlocks at Tier II
Unique 1: Push Through (Phoenix)
Base: Ezra gains 5~10% Offense at the end of his turn (stacking, maximum 10~40%). This bonus is reset when Ezra is defeated.
Upgrade 1: +1% Offense
Upgrade 2: +1% Offense
Upgrade 3: +1% Offense
Upgrade 4: Max Stacks + 1
Upgrade 5: +1% Offense
Upgrade 6: +1% Offense
Upgrade 7: Max Stacks + 1