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MasterSeedy's avatar
MasterSeedy
Seasoned Ace
5 years ago

Favorite Insignificant Tweak

If you had complete control over the game, what tweaks would you make to characters or ships NOT to make them much better or worse in the game in any significant way (although any tweak will make them at least a little bit better or worse), but solely to enhance their characterization?

As an example, Zam Wesell is supposed to be a sniper. Nobody gets any accuracy bonus as part of their basic stats. But why not Zam? As a sniper, giving her +15% accuracy doesn't change the game in a real way, no one who didn't want to gear her up is going to suddenly say, "Oh, +15% accuracy? Now I'll take her to Relic 5!"

They also don't have to make sense in a global way. For instance, all Jedi learned to fight using the Force as a sense to supplement their eyes and ears, but because of that famous scene in the original Star Wars, making Farmboy Luke immune to Blind would be a fun nod to the very first exposure to the potential of the force that most of us ever had. Sure, you could also make all the Jedi immune to Blind, but making just this one character immune to Blind makes it clear that the point isn't some sort of simulation accuracy. The point is simply to connect players better and more deeply to their characters.

So what modifications would you make - to any toon or any ship - that wouldn't do anything to change how much people think the character is worth, but makes them more fun or more fully characterizes them, or adds a nod to a meaningful moment in the SW movies, shows, or books?

55 Replies

  • "Mephisto_style;c-2156898" wrote:
    I think we need more permanent unique characterization. Permanent wardrobe that is flammable, maybe alters some stats but only to the extent that it makes a character more unique to your own roster.

    All mace is horrible in this game, but what if you could tweak him 10% in any direction and wardrobe change him. Each player might do something to make him more useful.


    You mean like they should add a system where you could buff mace's offense stats by like 10% or something? So you could say 'mod'ify his ability to do damage, or have more health, etc?
  • "Gabe9876543210;c-2157166" wrote:
    Current event - Jawas and Tuskens should be immune to Dune Sandstorm!


    I was a bit mindblown that the bonuses and enemy faction were Sith and Separatist droids, on Tatooine.

    Cg announced they would make bonuses and teams related to the environments. So I'm still trying to see the Separatist Sith connection to Tatooine. I mean it's not completely absent, but there were obviously better relationships with Tatooine than those. Jawas and Tuskens obviously there.
  • "Fanatic;c-2157171" wrote:
    "Mephisto_style;c-2156898" wrote:
    I think we need more permanent unique characterization. Permanent wardrobe that is flammable, maybe alters some stats but only to the extent that it makes a character more unique to your own roster.

    All mace is horrible in this game, but what if you could tweak him 10% in any direction and wardrobe change him. Each player might do something to make him more useful.


    You mean like they should add a system where you could buff mace's offense stats by like 10% or something? So you could say 'mod'ify his ability to do damage, or have more health, etc?


    Yes, like many other games. Basically mods that are clothing. Although, with Mace 10% of anything still won't do much
  • @Gabe9876543210

    I love your idea. They really should have done that.

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