I too have worried a little about the possibility CG released too many LSBs in too short of a time, causing them to have unrealistic investor/ stock holder expectations in the long run. I want the game to have healthy profits, so that it remains safe from closure, as I and many others have invested a lot of time and money into it and enjoy it. I have a suspicion that after they begab LSBs, they were forced to release so many more due to corporate greed, and I hope that doesn't bite them in the long run.
THAT BEING SAID.... LSBs get players who have never spent, to spend, and then many of them will begin to spend on non-lsb packs. It's a psychological tactic, where once you've gotten someone to spend on something, there's a solid chance they will spend on other stuff they wouldn't have before. Not everyone, but enough to matter. So that will help. ALSO, CG has yet to discover another gold-mine that has a much broader lifespan than unique LSBs: "Resource LSBs". SO many of us are at a deficit for zetas, omegas, ship omegas, omicrons, mod slicing mats, and Relic mats, largely due to LSBs, but also simply due to the scarcity of them vs number of characters. There are very few packs currently offered that are reasonably priced for Zetas/ Omegas/ Omicrons; most of them are priced based on the original values of these mats when the game was younger. If CG were to release " LSB-like" packs for this stuff, it would sell VERY well. They could limit us to one or two purchases of each pack, so as to maintain the economy, but those packs would offer us solid value to catch up. Something like "200 zetas (which is only 10 zeta abilities), 500 Omegas, 150 Ship Omegas, 80 Omicrons" for approx $50. There would be a limit to the number of times we could buy such a pack, so it wouldn't hurt their value, but SOOO many of us would buy that, including MANY players who DON'T buy the regular resource packs. CG needs to offer more generous packs like that, for materials, if they want to maintain any profits similar to normal LSBs, and because their current prices for materials are out-of-touch with the game's age and total characters.
I've given this a lot of thought. My father was a chief executive, Microsoft investor, wall-street business man: he taught me a lot, so I have a decent grasp of how this works. I hope CG makes wise choices going forward, or else they will have raised profits expectations way too high with so many LSBs at once.