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dtiure's avatar
dtiure
Seasoned Newcomer
1 day ago

Feature Request: Officer-set Point Caps in Territory Battles

Dear EA and Capital Games Team,

I am writing to strongly request a new feature for Territory Battles: allowing Guild Officers to set a maximum Territory Point cap for each territory.

While the current territory lock feature is useful, locking a territory completely blocks all deployments, making it impossible for members to safely deploy up to the exact star threshold to prepare for the next phase. On the other hand, manually monitoring deployment progress and applying a lock right before reaching the threshold puts an overwhelming burden on Officers, who have to constantly watch the game.

In TB strategy, there are times when a guild intentionally wants to avoid earning a star while maximizing points. Currently, when members try to deploy near the threshold, simultaneous deployments often lead to accidental over-deployment and an unintended star.

To solve this, we strongly request a feature that allows Officers to set a point cap on a territory, automatically blocking further deployments once that limit is reached. This would eliminate accidental star progression and drastically reduce the monitoring burden on Guild Officers.

Thank you for your consideration.

Sincerely, Desilijic Tiure

1 Reply

  • This has been requested so frequently and for so long that we have to assume it’s never going to happen. The devs are definitely aware of the issue and the suggested solution but nothing has been done. 

    In the meantime, might I suggest officers hold their deployments during a preload phase, mark the zone with a cutoff value that is more than 1 deployment worth short of the intended stopping point, then mark the zone as prohibited when that cutoff is reached. Then the officer team can  take the zone to just under the cutoff without fear of a double deployment. 

    It’s sensible to plan for the solution you seek never being implemented, because it hasn’t been for many years. 

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