Awl why not, I'll weigh in:
1. Again to reiterate: I have (gah) spent several $k on other mobile games -- my tastes are far from refined, but are at least educated. I have yet to encounter a development team that is as engaged and responsive as this one. Kudos. The changes are very obviously reactive and originate from a place of genuine engagement with and understanding of the user experience. This shouldn't be taken for granted, because it is not the norm. Really. Cheers.
2. I'm relatively new to this end of the pool. I remain dismayed with the scaling of difficulty in GW, which I find neither fun nor fair. I also recognize that this issue has emerged after this recent (admirably significant) update likely went into the hopper. I do hope that there is some remediation under consideration for these concerns.
3. In short, every reason to remain hopefully optimistic and extend every benefit of the doubt. Otherwise, we'll see.
Cheers