Forum Discussion

jhnfjk2ll476's avatar
3 years ago

Feedbacks From an Eary Game Player

No need to make this part long, i am 1.7m player. I have been reading stuff here but what i have seen is older players has no idea how is it to be under the pile so i decided to finally create an account to voice my opinions. So here is few feedbacks i have that i would like to say;

1- Shipments
Shipments needs a whole rework. Even for me shipments feels empty and unnecessary for stuff like arena coins and galactic war things. While stuff like Grand Arena Tokens are too scarce. We need more options to spend some of the tokens, and there is never enough tokens for other shops. This need to be adressed. Ewoks, Jedi Knight Anakin, Nightsisters, Few ships and stuff like that can be added to stores. (also for gods sake put 4 credit purchase back at the top.)

2- New Toons
Now, i will not complain about not getting new shiny toons or something like that. I do understand that shiny ones are for whales and end game players. What i am going to complain about is nodes that they are assigned to. Most of the players didnt realize but they are making farming some journey toons harder. Bastila, Zalbaar, Jolee bindo has 2 farm nodes each (and some of the ones i forgot) and past few months their secondary farm nodes have been replaced with new shiny toons. Getting old toons shouldnt be harder just because some new ones are added to game.

3- Marque(or however it is spelled) Events
They are overall boring. I started playing this game when iden got added. Since then only iden and Boush Leia events were funny. Most people wouldnt even do them if it wasnt for rewards. The events doesnt even has a meaning. Like, i can auto them and win the rewards. Send the rewards and let the players who want to see how the unit works do the event for no reward. I dont need to "learn" how to play this game or a character that i will not see for several years.Give us the meaningfull rewards directly (aka shards and mods), and put some prestige rewards and last 2 stage rewards for players who aim that.

4- Conquest
I was too excited to play my first conquest. It was fun and refreshing. For first time. Later it is boring and tedious and i am tend to skip specially since new feats are near impossible for me to complete and rewards doesnt worth the effort (yeah, easy-normal rewards are just too trashy for 2 weeks long event. doesnt worth it.) It would be fun if there wasnt such op feats for enemy that doesnt do much. The counters that work for specific teams wouldnt work in conquest because of the extra feats so its not even a good practice for other game modes. I would say it would be better if teams were overall stronger (maybe with more relic levels and zetas) but doesnt have that extra feats. So at least we would have vague idea about how to play against them for real. (also, for real, add some proper rewards for easy and normal)

5- Grand Arena Matchmaking
I am bronzium 3 at the moment. I am 1.7 m, i have been matched against people that has 8m gp. That shouldnt be happening. Its been ages since i last saw someone that has less GP than me. Most people will say gp has nothing to do with gac wins but come on, i cant even fill defences in bronzium if i save enough to clear my enemy. I am not saying ı should be in kyber or gp based matchmaking should be back but at least add some sort of gp difference set for lower brackets. Like 500 k difference for carbonite, 1 m difference for bronzium and 2 m difference for chromium and above would be fair game for all. Otherwise there are way too much difference under bronzium and its basically 10 vs full clear lose or 10 vs 0 win. Thats unfun. It drives new players away.

6- Gear and Relic Changes
I am happy that they are adding R8&R9 relic update. Thats actually pretty nice but it literally has nothing to do with majority of playerbase. There should be something solid to make it easier for newer players. Because it is getting a lot harder to be competetive as days pass

7- Get Creative
New tb with planets idea was good, but the moment i saw it there were few sparks in my head. It has such a wasted great potential. It could be always on type of game mode that has certain dates to play main road tb part while adding rogue planets that would appear any time and stay for random amount of time. What would they do? Grant quests to players to share with their guildies. Like Kam/Wat/Rolo/imperial droid missions but with less impact.
1- Bounty hunter only planets for 1 shard of random character from a pool for everyone in guild for each player that finishes the node. (rest has the same idea, but i will keep them short cause i am lazy)
2- Smuggler for 1 piece of gear. (might be a fleet quest)
3- Jedi/Sith Holocron type of quest for ability materials
4- Datacron materials quests for given datacrons teams

8- TB
No need to keep this long, add something for us to be able to sim TB battles at least when we 3 star them. They are too tedious.

9- Datacrons
I havent been using them yet due to me not having enough relics or materials for them but i have been getting matched against people that has been using them so here is my honest opinion.
They shouldnt be for teams that has great play rate or already strong meta teams. Vader, Galactic republic, Any given GL shouldnt be getting an upgrade. Also faction and side mechanic shouldnt be that wide. Those stuff sould be for underused teams like Phoenix, Nightsisters, Geonosians, Rogue one, Basic rebel team that we use for getting CLS, Ewoks, Jawas, Tuskens and etc. Those teams should be temporarly boosted to be S+ team tier while datacrons are active and go back to their original place when they are not. Getting a S team and making them S++++ is not a good move, unlike the intent you told us (making more teams go into meta when datacrons active) you did exact opposite. Like come on, is there any end game player who doesnt use Galactic Legends or Darth vader in their normal playtimes?

10- 3v3 GAC
Game is engineered to be 5v5, not 3v3. With current state of Matchmaking it is a lot harder to punch up against players with more GP and wider roster in 3v3 and i have been hearing players not liking 3v3 more then they are liking them. I am not saying completely get rid of 3v3 but find a middle ground with players. The easiest solution i can think would be remove gac break and make it 3 week 5v5 and 1 week 3v3 kind of thing.

11- Omega Battles
They are pointless. Such events shouldnt just give 1 omega and few ability materials and 100 k ish credit. The events are rare, they are overall easy and can be done with nearly level 60 toons yes, but the rewards are too low for an event. Like, we can upgrade a omega skill with 5 omega, such event at least must give one ability upgrade

12- Galactic Challanges
They are generally funny and doable little events and overall fun. Except for some of them. I suggest you to play the game you are making. i dont have solid numbers but i would say many of players do not enjoy stuff like jawas vs ewoks. I do understand you need to get money from players but i promise you will be more rich if you prioritize fun aspects of the game. Also do not use overlapping feats like purge and inqusitorious (or however they are spelled) please. That is basically same thing and it tickles wrong bones in my opinion. Maybe add some sort of feat that can be done easly with inqusitorious but hard (yet possible) with other factions.

13- Credits
More of an early game problem and most people will disagree on this but credit and ship credit is biggest problems of early game. I have enough shards to run 3 fleets but i cant, I dont have enough credit for neither starring/levelling ships nor the pilots. A ship wouldnt mean much even if they has 7 star and 85 level if their pilot doesnt have gear. So at least make us able to get that easier. Credit is already not a problem for late game players, and in my honest opinion it should never be.