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4 years ago
Waqui- You're breaking down mods and toons on one of my accounts and talking about stuff that isn't really relevant to the main point of my post. You seem to be answering still why I get blown up in LS RO. This was originally given just as an example of a higher end game mode. It's the combination of the higher end game modes, higher meta requirements, and the g12/13 gear crunch that I was describing and how these changes have affected gaming for me and players like me.
And even though I think it's a bit of a tangential conversation to respond to your point about mods in LS RO, I'll say just a couple of things. Mod setups change all the time depending on what the toons are used for or what the mods are needed for. Am I playing LS Rep Offensive now? No. So the mod setup isn't necessarily representative for what I would use in that game mode. The guild for that account doesn't even do LS RO because the majority of the guild gets blown up in it. Besides the tb is hugely dependent on guild GP and make-up anyway. But again this was only an example like PIT or many of the GCs of newer, higher end game modes. I'm not taking issue with higher end game modes or that I do or don't get blown up. You seem to be missing the main point and purposefully focusing on small details just for sake of arguing.
You also keep referring to this one account and assuming I don't already have the shard requirements for toons req'd for farms like CLS, etc. I actually do have these requirements but just haven't unlocked these toons. The same for Galactic Republic fleet tanks. This is part of what I was describing about content being unusable/untouchable. Of course there will always be an opportunity cost to what someone decides to farm but because of so many of the combined changes and requirements for a toon to be viable, I'm even farther from being able to use some of this new content, or as you've pointed out even some of the old content.
I've also never said the double drops aren't helpful. I actually said that they were great but they don't balance out the other daily issues I'm having and have already described.
And because of everything I've described, I find myself in a situation where I'm playing the same game modes the same way with the same toons for longer periods of time. This was my feedback. Will mods change that? No. Will the double drop changes change this? Not substantially. Will not farming a GL? Maybe a little but there would be other longer term consequences. I could change guilds but that also seems like a rather short sighted solution.
I've suggested a possible solution already. And I think something is coming to address this squeeze. I think it has to or else people will stop playing at a higher rate. I just hope these changes come sooner rather than later.
And even though I think it's a bit of a tangential conversation to respond to your point about mods in LS RO, I'll say just a couple of things. Mod setups change all the time depending on what the toons are used for or what the mods are needed for. Am I playing LS Rep Offensive now? No. So the mod setup isn't necessarily representative for what I would use in that game mode. The guild for that account doesn't even do LS RO because the majority of the guild gets blown up in it. Besides the tb is hugely dependent on guild GP and make-up anyway. But again this was only an example like PIT or many of the GCs of newer, higher end game modes. I'm not taking issue with higher end game modes or that I do or don't get blown up. You seem to be missing the main point and purposefully focusing on small details just for sake of arguing.
You also keep referring to this one account and assuming I don't already have the shard requirements for toons req'd for farms like CLS, etc. I actually do have these requirements but just haven't unlocked these toons. The same for Galactic Republic fleet tanks. This is part of what I was describing about content being unusable/untouchable. Of course there will always be an opportunity cost to what someone decides to farm but because of so many of the combined changes and requirements for a toon to be viable, I'm even farther from being able to use some of this new content, or as you've pointed out even some of the old content.
I've also never said the double drops aren't helpful. I actually said that they were great but they don't balance out the other daily issues I'm having and have already described.
And because of everything I've described, I find myself in a situation where I'm playing the same game modes the same way with the same toons for longer periods of time. This was my feedback. Will mods change that? No. Will the double drop changes change this? Not substantially. Will not farming a GL? Maybe a little but there would be other longer term consequences. I could change guilds but that also seems like a rather short sighted solution.
I've suggested a possible solution already. And I think something is coming to address this squeeze. I think it has to or else people will stop playing at a higher rate. I just hope these changes come sooner rather than later.
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