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"ArdenPulsar;c-1368497" wrote:
This is a nightmare for officers. I hate TW so far. The team they matched us against is way more powerful. They've beat 4 of our territories and we can't even beat 1. They have several Kenobi and Lukes, and a hermit Yoda. We have zero kenobi, no Yoda and only 6 Luke. It's supposed to count points for successful defenses, but it's not and us officers are working overtime trying to coordinate 44 other people. This thing is busted from the start
No, you don't get points for successful defenses, you get points for fielding a team for defense."Maegor;c-1368600" wrote:
It's fun but any guilds over 100-105M will just tie most of the time.
This... our guild is 111m gp, got matched with a 112gp guild... we both cleared out each others tiles with no effort.- ronoaldojlp8 years agoNew SpectatorI am loving this new mode and I play casual. Teamwork for rewards, competition, strategy but really fun and stress free for my casual guild. Very cool. Thanks for that CG!
- A lot of fun. Great addition
- I dont think our opponents had anything left in the kit for the 13 GK/Zarriss/zermit we had waiting in the second last phase
- I have to agree with the OP, you guys did right by this mode. Our whole guild finds this mode fun, not that we were without concern. You guys take a lot of crap (and rightly so) but good job on Territory Wars.
Cheers! "Maegor;c-1368600" wrote:
It's fun but any guilds over 100-105M will just tie most of the time.
That is true, but it is fun to play.
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