6 years ago
Finn haat and sith
did someone tested new finn kit on haat or p3 sith raid with old team? what happens? befoere the patch someone said could do solo on haat (manualy) and 20% dmg p3... is it true?
"TheJEFFtm;c-1821035" wrote:"Darknesswon;c-1821018" wrote:"NicWester;c-1820800" wrote:"Korgan1999;c-1818837" wrote:
I will not pretend I know anything about coding, but they could easily have done stacking tenacity on Traya on topple for each debuff that was landed on her. I wish they left Finn alone. He was actually fun to play.
Because he was holding back Resistance by throttling what they could do going forward. Why else do you think that they've only gotten four new characters (not counting C3P-0 or R2, since they're three factions) since the game started and only one of them can expose--on a 70 turn cooldown?
But wait i thought his new leader ability was as good as his old. And still applies to resistance, just not all the random toons. So this has absolutely no effect on them adding any resistance characters, past, present and future, but nice try
His overall kit is stronger, his leadership is absolutely 'weaker' (he gains some new stuff that makes it more consistent, but it's absolutely not the runaway train it could be originally) in terms of alpha strike.
Under the old lead, popping 3 exposes was enough to gain over 100% TM for the entire team (along with reducing coolfowns) - meaning you could relatively easily use a fast Poe to AOE expose and TM reduce the enemy, then use trooper's basic, pilot's special, and Finn's second special to form a near infinite turn meter gain loop, essentially preventing most teams from ever taking a turn. You could always season this with Holdo for an AOE to bypass taunters to trigger Exposes along with an AOE Daze to prevent TM gains from debuffs like zPalpatine or counterattack heavy teams and/or R2 smokescreen and burning for another AOE attack and counterattack protection. It was incredibly powerful for a single zeta and definitely limited the design scope for a faction that is supposed to be based on the Expose mechanic. (As any new Exposing toon edged them that much closer to supercharging the ability beyond anything resembling game balance).
Under the new lead, while the single character TM swing is (potentially, as both Expose, and TM reduction go through independent tenacity checks) higher, you now need at least 7 (depending on your characters remaining and lineup) Exposes to bring the TM loop full circle, making you incredibly more reliant on beating the odds for full team Exposes from Poe and the internal TM gain from Trooper and the expose from his basic attack to land the attacks - and of course, both Poe and Trooper only have a percentage chance to apply Expose on their abilities (which can be resisted). It is undeniably a weaker leadership kit, particularly in regards to high level PvP play. (But it also opens up more design space for toons that can improve the team without breaking it).
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