"CaptainRex;c-1517565" wrote:
"TheRevanchist127;c-1516996" wrote:
"RacerDejak;c-1516681" wrote:
OH NOOO WHY U POST THIS? :scream:
I have a guildmate with a zeta ready to go and a full team of clones to use it in. Want to make sure this won’t get nerfed after he uses it, and wastes the zeta as a result.
Well...it probably wouldn't have been nerfed if you hadn't mentioned it!
I know this rather proletariat of me, but I kinda like it when players "outsmart" (ie using in-game mechanics perfectly) the devs, by discovering something awesome like this.
Personally, I don't think it should be nerfed.
A. This is the result of a zeta ability, which a SIGNIFICANT investment, in line with the Game Philosophy, and
B. It's not that huge of a boost (only a couple million damage). You can't do major chunks of a phase with it. This really only helps guild who have the HSith Raid on farm anyway.
The devs can see what happens in the game based off the numbers that come back...or that’s my understanding of how it works. I figured it was only a matter of time before one of them noticed anyways. Also, it could become a loop that could completely deal with Traya in P4 if Fives’s Potency rose above 85% and he was able to stick speed down on his first hit.