9 years ago
Fives is Overpowered
I've been quiet since the patch because I understand the need for bugs to be found, changes to be made, and things will need to be addressed but I witnessed something today that is just downright wrong... and it hasn't happened only "once" and others in my guild are seeing the same thing. So anyone reading this save your RNG garbage.
In Arena I watched my 8+ gear, 7*, Dooku led, FULL LIFE (4 chars left, Dooku, GS, Lumi, and Yoda) get obliterated by 5s all by himself. Not only did he do that but he was still in the green before the end. This is clearly a huge imbalance that needs to be set right. He got so many bonus attacks it was completely unfair.
If you're going to make him counter and bonus that much then remove the 50% damage increase from his 85% counter chance otherwise it's never going to balance. Rex was leading in the opposing party but I don't see anything in his leader that warrants extra attacks.
In Arena I watched my 8+ gear, 7*, Dooku led, FULL LIFE (4 chars left, Dooku, GS, Lumi, and Yoda) get obliterated by 5s all by himself. Not only did he do that but he was still in the green before the end. This is clearly a huge imbalance that needs to be set right. He got so many bonus attacks it was completely unfair.
If you're going to make him counter and bonus that much then remove the 50% damage increase from his 85% counter chance otherwise it's never going to balance. Rex was leading in the opposing party but I don't see anything in his leader that warrants extra attacks.