@Nothingface
I'm more concerned with the reward discrepancies in the first place. Sith raid reward tiers drop massively. It's supposed to be cooperative yet the rewards system pit you against your allies far more than the raid itself.
Yeah, this.
I remember going through squad management, test runs, being forbidden to run anything other than the single recommended team per phase, starting Chex Mix over and over and over, all so that the guild could figure out what we had and make sure we were going to conquer the thing before we went fully heroic/ffa.
There was **so much work** to coordinate and to work as a team towards a single goal ... and then no matter how even or stratified our damage, the rewards acted like it was no team effort.
I think that's sad, and, frankly, it leads me to playing less in raids. If the rewards were more even, if it wasn't so much about competition against your guildmates but cooperation with your guildmates, I'd probably do more in STR. As it is, it's no longer cooperative. So I'm not motivated to cooperate. We always win, it's not sitting out the raid is going to cause the STR to time out, so I go in, hit once, usually on auto, and what I get I get.
Sure, I'm glad to have the rewards, but I'd be even more happy to have more cooperative play. Right now only TB seems to serve this purpose. (TW gives out identical rewards, but it doesn't require or encourage much actual cooperation.) That's too bad.