"Javick_Starage;c-1736829" wrote:
I was thinking about this and I have the solution.
If you manage to solo the raid then you get the top reward. Otherwise it’s done on where you place score wise chronlogicially. E.g 5 people solo it all come first then the next player would be 6th.
This stops the problem of 1 person soloing the raid then everyone else posting 0 scores and getting second.
I really feel this would be such an improvement
I agree completely. This is such an issue for me!!!
I am in a guild, low on the totem pole, but I can manage to solo the rancor. It took me such a long time, effort, etc. In order to get my squad to that point and for others it is very trivial. We have some members who work together and will "wait" a minute or two before starting their solo run. This allows members to try to get top rewards and an "attaboy" to those who are putting time and energy into the raid.
I have finished the raid first, my name on the list as the only name, I have hit refresh and no one else appears, this would verify my score and place (in my opinion). Somehow I finish no higher then 6th-15th.
Final score should be by damage total only. If 10 people do it, they all tie for first. This stops players with more time and money from hoarding everything and gives everyone the same reward for their actions and efforts.
This also extends (and really should) to raid sims. If a raid is "simmable" we would assume that everyone in the guild can solo that raid. In our group we aren't simming directly because of the reward tier. The people who finish "first" don't want to give up that gear.
Now.... My issue, there is no way for me to ever get the pit fighter title in my guild. I would have to go elsewhere, finish it, and then return to my group. I cannot force anyone to stop taking first and share the title. Not in the current system.