Forum Discussion
9 years ago
"Ring;754060" wrote:
So basically we're back to the big red button that does everything for you. If you don't want to spend some time playing the game daily, what's the point of playing at all?
Nope, that "big red button" thing is merely a strawman fallacy coming from what appears to be an internet troll. I'm just asking for practicality, like the game used to be. And then again, spending some time playing is different from spending a lot of time playing.
"Ring;754060" wrote:
Well, the same goes for just about any game out there, regardless of whether it's WoW, EVE, Battlefield... every game requires a time investment and once that game is, as you put it, "obsolete", you are never getting that time back.
Those are not mobile games. I don't play them, so I wouldn't know anything about them. But what I do know is that mobile games are known for their practicality. If they weren't, people would not be complaining as much as they are right now.
"Ring;754060" wrote:
Well, I could say that no one asked you about your thoughts on how long GW takes, but I would be, quoting you, "wrong". You have the right to voice your opinion, I have the right to respond to it in any way that I please, even by telling you a story about pink fluffy unicorns dancing on rainbows. Sorry.
You could say that about the point I'm making, but this forum is meant to talk about such things, not about your personal life, unicorns and rainbows. But if that statement haven't convinced you to do otherwise, I'm asking you not to, cause it's irrelevant and it bores me. If you won't comply I'll be sure you're just a troll and be forced to ignore your comments.
"Ring;754060" wrote:
Indeed. And my response was only a suggestion of how one could go about fixing the problem. You know, that's what people do sometimes, try to help others.
There is no "fixing the problem" there, just some random dude talking about how much time he has to spare. No one cares about that, we are talking about the changes that have been implemented in-game.
"Ring;754060" wrote:
The business model is the same as it's always been: "get as much cash out of the players as possible by any means necessary". Although in all honesty, I didn't believe they would move away from charging crystals for tournamemt refreshes.
That being said, driving players away is a weird way to do that.
"Ring;754060" wrote:
GW has been like this from the very beginning. It's always been the activity that takes the most time every day. Except that now finishing it actually provides you with some benefits like guild coins. And this game IS practical. You can skip about 90% of the content (hard mode, cantina, challenges) and the rest you can autoplay, which is faster.
If it's true what you said about being playing this game for as long as I do, you should have noticed by now that GW completion time has been increased. However if you refuse to admit that fact, you can always research this topic in the forums and you'll notice this is a pretty common thread. The simulators were a really great feature added to the game though, but bear in mind that they only created this feature in response to our pleas for more practicality.
"Ring;754060" wrote:
I used to struggle to complete it, sometimes wiping out my entire roster by node 9 or 10, now I finish it every single day.
When you have a weak roster that's usually what happens. But I'm not talking about that.
"Ring;754060" wrote:
And, just to chceck how long it takes, I timed it yesterday. 23 minutes 44 seconds from start to finish (node 12). No autoplay, one team swap along the way. If it takes you 40-60 minutes daily, my point stands - try a different team.
Then please make a youtube video and post the URL showing us your magic formula. As for me, I've always used the same teams (with some minor modifications to follow the meta off course) and have always been successful. However the sheer amount of time needed to be successful has increased tremendously, and that pretty much sucks. Therefore, in my point of view, GW is not fun any longer.
"Ring;754060" wrote:
Well, parts of this I can agree with. And when I came to the conclusion that the game is taking up more of my time than I can give it (back in April or so, soon after guilds were introduced), I just took a few months' break. Came back to it about 2 months ago and I'm enjoying it again. Maybe this is what you need as well?
Nah... A break won't solve my problem, if I leave I'll quit for good. It is preferable that the developers take notice at the feedback and fix this thing (like they did a hundred times).
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