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2ohaibrxvh2e's avatar
2ohaibrxvh2e
New Rookie
2 months ago

Fixing TW

It’s long been said by so many that Territory War simply won’t be fixed because CG can’t monetize the game mode; so long as the rewards are okay or decent, there is no need to push it when other modes are seen as priority. 

What is clear is the mode is broken, able to be easily exploited and gamed. A rework should be necessary, or at the least the whole mode should be scrapped. Many guilds view it as optional and less essential. I wanted to create a space for what you’d love to see and how it could be fixed. I’ll lay out some ideas here, it doesn’t mean they are great but they are ideas. 

1) More/larger zone deployment to prevent guilds from bullying lower gp guilds

2) An elo system, based on wins and losses based on specific groupings of guilds, as well as GP

3) a bracket for guilds and a more built out multi week process—rewards increasing as you do better and better and finish higher

4) individual achievements based on what era we are in, ones that can give a title or even shards for characters.

 

 

 

1 Reply

  • PertorTom's avatar
    PertorTom
    Rising Hotshot
    2 months ago

    The problem with TW is that it is the most time-consuming event for active participants. You can take a whole day off work for the attack phase if you want to play it properly. And for such a commitment, the rewards at the highest level are completely ridiculous and haven't been up to date for years. The result is sandbagging, whether conscious or unconscious, it doesn't matter. The game mode is broken.
    Replace it with something less time-consuming and rewards that are also interesting for guilds with 500+ GP. How about a special character that can only be obtained in small pieces through TW victories? Sandbagging would come to an end immediately.

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