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927316bbcdd62620's avatar
927316bbcdd62620
Seasoned Newcomer
8 years ago

Fleet Admiral Inconsistencies

So as of writing this post, there are four fleet admirals: two light side and two dark side. Ideally, we will get more options as EA opens up more fleet options, but that's not why I am starting this post.

Right now, Tarkin and Thrawn each have two zetas available. This allows them to have significantly more power, which, in turn, powers up their capital ships (if this is a conceptual error and adding more power does not power up ships, then I apologize for wasting everyone's time. I have noticed that it seems to have an impact on noncapital ships like phantom).

Windu and Ackbar only have 4 abilities (to Tarkin's and Thrawn's 5) and none of them are zeta-able. With my assumption standing, this presents a huge advantage to people using darkside capital ships. Maintaining that EA wanted to make all of the capital ships more equitable, the light side characters should receive a 5th ability and two zetas. Obviously, since there is a lot of pull for Windu to get a rework in the community, maybe all of his abilities would as well. Thank you for reading and have a wonderful day.

2 Replies

  • The only difference is in the power numbers. Their combat viability does not necessarily improve as much. The fleets are theoretically balanced at their maximum levels. So it is actually easier to max out a toon without zetas. Look at any ship with multiple pilots, their numbers are way higher but they're not really any better.
  • I don’t think zetas add anything except a higher power rating. Doesn’t affect stats unless I’m wrong

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