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Whatelse73
7 years agoNew Ace
I switched to an advanced TF, Biggs, Tie Slicer front 3. Even if the AI ships are faster, I can usually stun Tie Advanced with Slicer, then hit AI Biggs with Tie Advanced (gives TL 100%), then use Biggs special on the AI Biggs which gets an assist because of TL (most of the time it does Tie Slicer which hits like a wet noodle). After that, just keep working down Biggs. After the first reinforcements come in (usually AI is Boba), I bring in Phantom 2 because the very next turn I'll have another reinforcement to bring in. About half the time I can be at 5 ships using this strategy.Then I bring Boba in to do whatever looks like the biggest damage option. By this time I've either won, or I'll have the Thrawn Nuke ready to go, which also gives a cooldown to the other cap ship.
At the same time, yes the AI gives itself buffs, hits crits way more often, does way more damage, and sometimes gets turn meter magically. The RNG giving the AI fleet better odds doesn't help when you only have 3 ships because if you lose one, it gets really bad. (Of course, if the AI only has one ship left and it is the Tie Fighter, it'll dodge so much the AI Cap brings in new reinforcements to obliterate you.) Whether they realize it or not, the AI is giving itself better odds that we used to be able to get past with a 5 ship front. It is much harder to do that with 3 ships.
At the same time, yes the AI gives itself buffs, hits crits way more often, does way more damage, and sometimes gets turn meter magically. The RNG giving the AI fleet better odds doesn't help when you only have 3 ships because if you lose one, it gets really bad. (Of course, if the AI only has one ship left and it is the Tie Fighter, it'll dodge so much the AI Cap brings in new reinforcements to obliterate you.) Whether they realize it or not, the AI is giving itself better odds that we used to be able to get past with a 5 ship front. It is much harder to do that with 3 ships.
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