7 years ago
Fleet RNG ridiculous
Top 30 of my server all consist of the same initial line up: Thrawn, Biggs, Reaper, Adv TF, TF, FOTF. Every one. Zero exceptions. All are at 7* (with occasional 6* reaper). About the only difference is what gear lvl the characters are at, hence determining speed.
All that being said, I, of course, use the same lineup. I beat a team in about 40 seconds, then come back later, and they've swapped with me again. Fine, no biggie. I attack them again and lose. The only difference in the fight? My TF doesn't land target lock on the first shot. That's it. RNG for the win.
Honestly, if there weren't zetas to buy, I wouldn't even touch the fleet arena it's so pathetic.
Are there any plans (soon!!) to get some variety, some less random events that cause one to lose or win? Or heck...just move zetas to arena shipments, or guild shipments, or something.
All that being said, I, of course, use the same lineup. I beat a team in about 40 seconds, then come back later, and they've swapped with me again. Fine, no biggie. I attack them again and lose. The only difference in the fight? My TF doesn't land target lock on the first shot. That's it. RNG for the win.
Honestly, if there weren't zetas to buy, I wouldn't even touch the fleet arena it's so pathetic.
Are there any plans (soon!!) to get some variety, some less random events that cause one to lose or win? Or heck...just move zetas to arena shipments, or guild shipments, or something.