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I have designated g12 characters to put mod loadouts on for a toon before I get them. Currently using tarful as a placeholder for my baylon mods. But this idea works for literally any toon. Put your mods on someone like cup idk. But also I wish they would increase the mod cap, I love mods I have the best in my guild but like bsfr the cap doesn’t need to be increased you just need to purge mods even ones with speed if you don’t need them. I farm mods everyday refreshing up to 200 on the mod energy and my mod cap hasn’t bee hit in years.
FYI: the better crystal value is refreshing the mod store and then purchasing only those mods with +5 speed (or if you really need a particular mod type, you might lower your speed standard for that mod type to +4 or even +3 depending on how desperate you are, and then cross your fingers when you level).
That strategy doesn't even cost that many more credits, since you're not leveling a bunch of mods that turn out terrible and get sold. But it does cost a bit more. So unless you're still credit-tight b/c you're still levelling old toons, I recommend the crystal-efficient method of mod store refreshes.
Nothing wrong with spending on mod energy of course. Just thought I would let you know about the economics of the mod store.
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- CG_Meathead8 months ago
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